June 28th, 2017 Patch

The following changes were made during the June 28 2018 patch. The patch note can also be read here.

General Changes

 * Changed Character revive explanation.
 * Now you can check each skill’s cooldown time at the character pop-up.
 * Now you can check loadable bullets and arrows of each guns and bows. This also applied to magazine and quiver.
 * Touchable region expanded. Now you can browse each category by touching the text, too.
 * Hall of fame update: scroll button added/drop-down menu.
 * Deleted intro lines at the beginning of a combat.
 * Encounter UI reorganized
 * Now the encounter screen shows the enemy’s weapon, armors, and HP.
 * If you encounter Wild animal, the screen shows items that the animal drops.
 * The HP gauge can differ from the enemy’s actual HP. (It shows the enemy’s HP at the moment of the encounter)
 * Now your character consumes twice of health when ran out of stamina.
 * Chance of finding trap increased (40% → 50%)
 * Accuracy of thrown weapon adjusted: 90% → 95%
 * Accessory Icon changed (Character status Pop-up)

Adela (New Character)

 * Adela skin (White queen Adela) added
 * Adela’s research journal added

Isol

 * LV1 Base Health: 120.80/123.50/126.20/128.90/131.60 → 124.00/128.00/132.00/136.00/140.00
 * Health growth stat: 5.6 → 4.0
 * 5-Star Level 18 Health: 226.80 → 208.00
 * LV1 Base Stamina: 98.90/102.95/107.00/111.05/115.10 → 100.00/104.00/108.00/112.00/116.00
 * Stamina growth stat: 6.4 → 7.0
 * 5-Star Level 18 Stamina: 223.90 → 235.00
 * LV1 Base Attack: 6.80/8.15/9.50/10.85/12.20 → 6.00/8.00/10.00/12.00/14.00
 * Attack growth: 3.1 → 3.0
 * 5-Star Level 18 Attack: 64.90 → 65.00
 * LV1 Base Armor: 8.60/9.95/11.30/12.65/14.00 → 8.00/10.00/12.00/14.00/16.00
 * Armor growth stat: 2.3 → 2.2
 * 5-Star Level 18 Armor: 53.10 → 53.40

Leon

 * Attack growth: 2.0 → 1.6
 * 5-Star Level 18 Attack: 52.00 → 45.20
 * LV1 Base Armor: 14.00/16.00/18.00/20.00/22.00 → 10.00/12.00/14.00/16.00/18.00
 * 5-Star Level 18 Armor: 49.20 → 45.20

Silvia

 * LV1 Base Health: 120.80/123.50/126.20/128.90/131.60 → 124.00/128.00/132.00/136.00/140.00
 * Health growth stat: 5.6 → 4.0
 * 5-Star Level 18 Health: 226.80 → 204.00
 * LV1 Base Stamina: 90.80/94.85/98.90/102.95/107.00 → 104.00/108.00/112.00/116.00/120.00
 * Stamina growth stat: 5.2 → 6.0
 * 5-Star Level 18 Stamina: 195.40 → 222.00
 * LV1 Base Attack: 7.70/9.05/10.40/11.75/13.10 → 6.00/8.00/10.00/12.00/14.00
 * Attack growth: 2.7 → 2.6
 * 5-Star Level 18 Attack: 59.00 → 58.20
 * LV1 Base Armor: 8.60/9.95/11.30/12.65/14.00 → 6.00/8.00/10.00/12.00/14.00
 * Armor growth stat: 2.3 → 2.2
 * 5-Star Level 18 Armor: 53.10 → 51.40

Hart

 * LV1 Base Health: 117.20/119.90/122.60/125.30/128.00 → 116.00/120.00/124.00/128.00/132.00
 * Health growth stat: 6.2 → 5.0
 * 5-Star Level 18 Health: 233.40 → 217.00
 * LV1 Base Stamina: 96.20/100.25/104.30/108.35/112.40 → 108.00/112.00/116.00/120.00/124.00
 * Stamina growth stat: 5.2 → 7.0
 * 5-Star Level 18 Stamina: 200.80 → 243.00
 * LV1 Base atk: 8.60/9.95/11.30/12.65/14.00 → 6.00/8.00/10.00/12.00/14.00
 * Attack dmg growth: 2.5 → 2.4
 * 5-Star Level 18 Attack: 56.40 → 54.80
 * LV1 Base Armor: 6.80/8.15/9.50/10.85/12.20 → 8.00/10.00/12.00/14.00/16.00
 * 5-Star Level 18 Armor: 53.00 → 56.80

New Items

 * Clang Clatter
 * Ratings: RARE
 * Category: ETC
 * Recipe: Can + Dishi
 * Skill: Clang Clang Clang!

Item Status Changes

 * Crude gun: 10 bullets → 20 bullets
 * Crude bow: 10 arrows → 20 arrows
 * Rubber Glove
 * Damage: 36 → 35
 * Lace Glove
 * Damage: 40 → 37
 * Enhanced Gauntlet
 * Damage: 38 → 37
 * Crimson Gauntlet
 * Damage: 36 → 40
 * Vajra
 * Damage: 46 → 41
 * Recipe: Bat + Tree of Life → Spiked bat + Tree of Life
 * Chakram
 * Damage: 24 → 35
 * Rarity: UNCOMMON→RARE
 * Recipe: Cutter + CD → Throwing Stars + CD
 * Spiky Bouncy Ball
 * Damage: 36 → 39
 * Enhanced Boomerang
 * Damage: 36 → 39
 * Dharma Chakram
 * Damage: 44 → 41
 * Recipe: Chakram + Tree of Life → Chakram + Buddhist Scripture
 * Bloody Chakram
 * Damage: 44 → 46
 * D-Ax of Headsman
 * Damage: 48 → 51
 * Throwing Dagger
 * Quantity: 5 → 15
 * Astrape
 * Quantity: 40 → 60
 * Enhanced Mouse Trap
 * Damage: 65 → 40
 * Quantity: 1 → 2
 * Spiked Plank
 * Damage: 40 → 30
 * Explosive Trap
 * Damage: 50 → 65
 * Quantity: 2 → 1
 * Booby Trap
 * Quantity: 2 → 1
 * Bamboo Trap
 * Quantity: 3 → 2
 * Hunting trap
 * Quantity: 1 → 2
 * Popup Pirate
 * Recipe: Sharp Kitchen Knife + Bamboo → Kitchen Knife + Bamboo
 * Jungle Guillotine
 * Recipe: Booby Trap + Scimitar → Booby Trap + Shamshir
 * Detective’s Heelys
 * Armor: 35 → 30
 * Baked Carp
 * Health: 60 → 75
 * Quantity: 3 → 2
 * Baked Mudfish
 * Quantity: 4 → 3
 * Petal Dew Pill
 * Quantity: 4 → 3
 * Recipe: Flower + Tree of life → Flower + Powder of Life

Item Skill Changes
Bulletproof: Decrease the dmg taken by 15% → 10% on hit by Gun weapons.

Item Distribution Changes

 * Hotel
 * Razor: 2 → 4
 * Watch: 3 → 2
 * Fertilizer: 4 → 3
 * Whetstone: 7 → 5
 * Alley
 * Cutter: 4 → 6
 * Needle: 6 → 5
 * Cloth: 6 → 5
 * Scissors: 5 → 4
 * Glass Cup: 5 → 4
 * Temple
 * Buddhist Scripture: 2 → 3
 * Wooden Fish: 2 → 3
 * Tunnel
 * Can: 3 → 5
 * Bike Helmet: 3 → 2
 * Glass Bottle: 6 → 5
 * Nail: 8 → 6
 * Beach
 * Water: 10 → 8
 * Can: 0 → 4
 * Scrap Metal: 5 → 4
 * Colt Python: 4 → 3
 * Bullets: 10 → 8
 * Long Rifle: 5 → 4

Bug Fixes

 * Action log no more lags behind.
 * Now your character does not die when you leave the game matching queue right after the game matched.
 * Fixed the bug where the skill icon and button are inactive when reconnected to the game you were playing after using a skill.
 * Fixed a bug where Barbara’s cause of dead being displayed as ‘Died of Exhaustion’ when died of the turret activated by the player.
 * Now action log properly shows the wild animals.
 * Fixed a bug where some rank results incorrectly processed.
 * Revised Item use logic of Inventory.
 * Fixed a bug where restricted area not being properly displayed when died at Combat practice.
 * Corrected some spelling error of Meiji (Mage -> Meiji).