August 23rd, 2017 Patch

The following changes were made during the August 23 2017 patch. The patch note can also be read here.

General Changes

 * New Product: New Character Pack
 * Includes a new character and a skin (at a discounted price compared to separate purchases)
 * The shop now includes a Gold & Gems tab
 * Purchasing currency in-game or receiving currency reward now triggers a pop-up notification
 * Added an animated effect for using or gaining currency
 * Added a description on each character skin, available from the lobby (tap “!” to view)
 * Translations in Beta: German, Russian, Vietnamese, Indonesian, Chinese Simplified, Chinese Traditional, Portuguese, & French

New Aptitudes

 * Ammo Supply: Generates 30 Ammo upon use (Cooldown of 100 sec)
 * Arrow Supply: Generates 30 Arrows upon use (Cooldown of 100 sec)
 * Pursuit: Increase the chance to find enemy by +3% as a passive effect. Find the tracks of the last player to leave the area other than self as an active effect (Cooldown of 30 sec)

Aptitude Overhauls

 * Scout
 * Old Effect: Identify the number of survivors in the area. (Cooldown of 150 sec)
 * New Effect: Identify the number of survivors in the area for 12 sec. (Cooldown of 90 sec)
 * Counter Attack
 * Old effect: Prepare a counterattack for up to 3 seconds. Being attacked during this time reduces dmg taken by 20% and attack back with 20% increased dmg. (Cooldown of 45 sec)
 * New effect: Prepare a counterattack for up to 3 seconds. Being attacked during this time reduces dmg taken by 50% and attack back, gaining 2 additional Mastery. (Cooldown of 30 sec)
 * Ambush
 * Old effect: Prepare an Ambush for 3 seconds. For 18 seconds, being discovered launches an immediate attack.
 * New effect: May prepare an Ambush after not moving or fighting for 5 sec. For 30 seconds, being discovered launches an immediate attack and gives 3 additional EXP.

General Combat Chnages

 * Added a button to change the starting weapon from the Underground Path, right after starting a match.
 * Every gun now enters a player’s inventory fully loaded if it fulfills one of the following conditions:
 * In the player’s inventory at the start of a match
 * Discovered in the wild in its natural area
 * Discovered in a supply box
 * Scavenged from a wild animal
 * Crafted by the player
 * First Aid no longer consumes Stamina
 * Added a feature to view each survivor’s Attack, Defense, and Equipment upon death (recent up to the point of death)

Nathapon (New Character)

 * Tourist Nathapon skin added
 * Three default Journal articles added

Fiora

 * Contre-Attaque now requires channeling (1 sec)

Jenny

 * Revenge Play
 * Removed channeling requirement
 * Skill dmg relative to target’s current Health: 25% → 20%

Nadine

 * LV1 Base Health: 117.20/119.90/122.60/125.30/128.00 → 120.00/124.00/128.00/132.00/136.00
 * Health Growth: 6.0 → 5.0
 * 5-Star Level 18 Health: 230.00 → 221.00
 * LV1 Base Stamina: 101.60/105.65/109.70/113.75/117.80 → 100.00/104.00/108.00/112.00/116.00
 * Stamina Growth: 5.2 → 6.0
 * 5-Star Level 18 Stamina: 206.20 → 218.00
 * LV1 Base Attack: 12.20/13.55/14.90/16.25/17.60 → 10.00/12.00/14.00/16.00/18.00
 * Attack Growth: 2.6 → 2.4
 * 5-Star Level 18 Attack: 61.80 → 58.80
 * LV1 Base Armor: 5.00/6.35/7.70/9.05/10.40 → 4.00/6.00/8.00/10.00/12.00
 * Armor growth: 2.3 → 2.2
 * 5-Star Level 18 Armor: 49.50 → 49.40

Aya

 * LV1 Base Health: 122.60/125.30/128.00/130.70/133.40 → 116.00/120.00/124.00/128.00/132.00
 * Health Growth: 5.6 → 6.0
 * 5-Star Level 18 Health: 228.60 → 234.00
 * LV1 Base Stamina: 96.20/100.25/104.30/108.35/112.40 → 104.00/108.00/112.00/116.00/120.00
 * Stamina Growth: 4.3 → 4.0
 * 5-Star Level 18 Stamina: 185.50 → 188.00
 * LV1 Base Attack: 12.20/13.55/14.90/16.25/17.60 → 8.00/10.00/12.00/14.00/16.00
 * 5-Star Level 18 Attack: 58.40 → 56.80
 * LV1 Base Armor: 11.30/12.65/14.00/15.35/16.70 → 6.00/8.00/10.00/12.00/14.00
 * Armor growth: 2.0 → 2.2
 * 5-Star Level 18 Armor: 50.70 → 51.40
 * Double Shot
 * Skill damage relative to weapon attack: 40% → 30%

Hyejin

 * LV1 Base Health: 124.40/127.10/129.80/132.50/135.20 → 120.00/124.00/128.00/132.00/136.00
 * Health Growth: 5.4 → 5.0
 * 5-Star Level 18 Health: 227.0 → 221.00
 * LV1 Base Stamina: 80.00/84.05/88.10/92.15/96.20 → 84.00/88.00/92.00/96.00/100.00
 * Stamina Growth: 6.1 → 6.0
 * 5-Star Level 18 Stamina: 199.90 → 202.00
 * LV1 Stat Attack: 7.70/9.05/10.40/11.75/13.10 → 4.00/6.00/8.00/10.00/12.00
 * 5-Star Level 18 Attack: 57.30 → 56.20
 * LV1 Armor: 11.30/12.65/14.00/15.35/16.70 → 4.00/6.00/8.00/10.00/12.00
 * Armor Growth: 2.1 → 2.4
 * 5-Star Level 18 Armor: 52.40 → 52.80
 * Omen (Overhauled)
 * Area Effect
 * Requires channeling of 2 sec
 * Effect: All survivors in the current area (except self) receive 10 + (current lv * 2) skill dmg and are inflicted with Omen
 * Omen: -100% decrease to chances to find EXP & corpses, -100% decrease to deliver a Critical Hit

Alex

 * Desperate Throw
 * Removed channeling requirement
 * Stealth
 * Requires channeling of 1 sec

Barbara

 * Body Modification
 * Removed EXP gain when Body Modification is triggered

Isol

 * LV1 Base Attack: 6.00/8.00/10.00/12.00/14.00 → 8.00/10.00/12.00/14.00/16.00
 * Attack growth: 3.0 → 2.6
 * 5-Star Level 18 Attack: 65.00 → 60.20

Chiara

 * Stigma
 * New effect: Being inflicted by Stigma increases the dmg taken (up to 11 stacks)
 * Judgment
 * Trigger condition: When delivering over 30 dmg → when delivering over 9 dmg
 * Skill dmg per stacked Stigma: 11 → 3

Sissela

 * Unshackled
 * Channeling time revision: 2 sec → 3 sec

New Items

 * EOD Boots
 * Quality: EPIC
 * Category: Legs
 * Recipe: Advanced Military Boots + Steel Knee Pads
 * Armor : 40
 * Skill: Explosion-Proof
 * Mounted Archer’s Quiver
 * Quality: RARE
 * Category: Accessory
 * Recipe: Quiver + Belt
 * Armor: 8
 * Sultan’s Quiver
 * Quality: EPIC
 * Category: Accessory
 * Recipe: Mounted Archer’s Quiver + Gold
 * Armor: 14
 * Skill: Conqueror’s Passion
 * Quiver of Infinity
 * Quality: EPIC
 * Category: Accessory
 * Recipe: Quiver + Mirror Marble
 * Armor: 13
 * Skill: Arrow Craft

New Item Skills

 * Poisoned
 * Effect 1: Decrease the enemy’s Defense by -2% with each normal attack hit (lasts for 12 sec, stacks up to 8)
 * Items with effect: Poison Glass Knuckles, KGB Agent Umbrella, Azure Dagger
 * Pangu’s Covenant
 * Effect 1: Chance to destroy the weapon increases by +9%
 * Effect 2: Upon weapon destruction, receive “Pangu’s Spirit” as a status effect
 * Pangu’s Spirit: Permanently increases the character’s defense and maximum health by +20
 * Items with effect: Axe of Pangu
 * The Great Lu Bu
 * Effect 1: All atk increases by +10% when Health is below 50%
 * Items with effect: Sky Piercer
 * IFF
 * Effect 1: The player who set the trap up will not trigger this trap
 * Items with effect: Smart Bomb
 * Guardian
 * Effect 1: Dmg received from normal Blade attacks decreases by -10%
 * Effect 2: Skill dmg received decreases by -20%
 * Items with effect: Imperial Burgonet
 * I am Knight
 * Effect 1: Dmg received from normal Stab attacks decreases by -10%
 * Effect 2: Landing a melee normal attack delivers +1 skill dmg
 * Items with effect: Helm of Banneret
 * Holovisor
 * Effect 1: Landing a ranged normal attack delivers +1 skill dmg
 * Effect 2: Chance to find an enemy increases by +8% (+12% at night)
 * Items with effect: OPS Helmet
 * Titanium Skin
 * Effect 1: Dmg received from normal ranged attacks decreases by -9%
 * Effect 2: Chance to be found decreases by -3%
 * Items with effect: Battle Suit
 * Boom Boom Phew!
 * Effect 1: Dmg from traps decreases by -50% (Cooldown of 30 sec)
 * Items with effect: EOD Suit
 * Carbon Nanotube
 * Effect 1: Dmg received from normal ranged attacks decreases by -3%
 * Effect 2: Stamina consumption upon Movement decreases by -1
 * Items with effect: Battle Boots
 * Another Case!
 * Effect 1: Chance to cause noise increases by +10%
 * Effect 2: Movement cooldown decreases by -0.3 sec
 * Items with effect: Detective’s Heelys
 * Schroedinger’s Box
 * Effect 1: Hunting a wild animal drops 1 additional ingredient with a 50% chance
 * Items with effect: Schroedinger’s Box
 * Conqueror’s Passion
 * Effect 1: Landing a normal bow attack delivers +1 skill dmg
 * Effect 2: 5 more arrows can be loaded (Total of +17)
 * Items with effect: Sultan’s Quiver
 * Arrow Craft
 * Effect 1: Depleting the quiver with a normal bow attack loads the quiver to full (cooldown of 120 sec)
 * Items with effect: Quiver of Infinity
 * Treatment
 * Effect 1: Remove the most recent wound (cannot be used when Health is full)
 * Items with effect: First Aid Kit

Item Skill Revision

 * Explosion-Proof
 * New effect added: Stamina consumption upon Movement increases by +1
 * Magazine
 * No longer increases the magazine maximum
 * New effect added: Decreases reloading time by -70%
 * Spotting Eyes
 * Effect : Chance to find enemy +20% → +4%
 * Sniping Scope
 * Effect: Chance to find enemy +10% → +4%
 * Added a new effect: Accuracy increases by +1% with normal bow and gun attacks
 * Optical Camouflage
 * Requires a trigger for item effect: Effect on the chance to be found requires the player to be outside combat for 5 sec
 * “outside combat”: No attempts to attack have been made. Further, the player was not attacked by an enemy.
 * Effect: Chance to be found -12% → -20%
 * Homing
 * Effect: Accuracy increase with normal bow, gun attacks +4% → +2%
 * Dice of Destiny
 * New effect added: Crit dmg -10%

Item Status Revision

 * Poison Glass Knuckle
 * Damage: 44 → 43
 * KGB Agent Umbrella
 * Damage: 44 → 43
 * Azure Dagger
 * Damage: 44 → 42
 * Golden Rifle
 * Damage: 44 → 50
 * Ammo Capacity: 6 → 2
 * Harpoon Gun
 * Damage: 43 → 46
 * Holy Shotgun
 * Damage: 45 → 48
 * Ammo Capacity: 6 → 2
 * PSG-1
 * Damage: 43 → 46
 * Ammo Capacity: 6 → 8
 * Gatling Gun
 * Damage: 50 → 46
 * Ammo Capacity: 30 → 50
 * Walther PPK
 * Ammo Capacity: 6 → 12
 * Beretta M92F
 * Ammo Capacity: 6 → 12
 * Ingram Mac-10
 * Ammo Capacity: 6 → 20
 * Machine Gun
 * Ammo Capacity: 20 → 40
 * Railgun
 * Ammo Capacity: 6 → 25
 * Steyr AUG
 * Ammo Capacity: 6 → 25
 * Electron Blaster
 * Ammo Capacity: 6 → 18
 * AK-47
 * Ammo Capacity: 6 → 25
 * FN57
 * Ammo Capacity: 6 → 12
 * FR-F2
 * Ammo Capacity: 6 → 8
 * K5 Automatic Rifle
 * Ammo Capacity: 6 → 12
 * M16A1
 * Ammo Capacity: 6 → 25
 * MP5
 * Ammo Capacity: 6 → 20
 * Barrett M82A1
 * Ammo Capacity: 6 → 8
 * Plasma Railgun
 * Ammo Capacity: 6 → 18
 * Positron Rifle
 * Ammo Capacity: 6 → 18
 * Smart Bomb
 * Damage: 90 → 80
 * Quantity: 2 → 1
 * Claymore
 * Damage: 100 → 80
 * Enhanced Mouse Trap
 * Quantity: 2 → 1
 * Galaxy Watch
 * Armor: 45 → 35
 * Rarity: Legendary → Epic
 * Radar
 * Armor: 35 → 40
 * Battle Boots
 * Recipe: Advanced Military Boots + Steel Knee Pads → Advanced Military Boots + Knee Pads

Bug Fixes

 * Fixed the bug where changing the nickname to the same one with the Fountain Pen processed as Fountain Pen usage and used up Gems
 * Improved event effect handling; effects will no longer be pushed back
 * Fixed the bug where reconnecting to the client during a match displayed temporarily restricted areas as permanently restricted areas
 * Fixed the bug where Promoting to a weapon with an Item Skill prevented the skill icon from displaying
 * Fixed the bug where Counter Attack lasted for less than three seconds on occasion
 * Resting will now be interrupted if Arson is used in the area
 * Fixed the bug where an enemy killed by Chiara’s Judgment did not contribute to Chiara’s kill count in the Game Result tab.
 * Fixed bugs related to Chiara’s Judgment action log
 * Fixed the bug where skins unavailable for purchase were marked as on sale.
 * Fixed the bug where status effect texts for Slowed, Bleeding, and Arson were not displayed upon reconnecting to the client
 * Fixed an error with the Item Skill Explosion-Proof

Additional Changes

 * Bernice
 * LV1 Armor: 20.00 → 22.00
 * Tooltip display has been reworked for improved readability.
 * Hotfix: Fixed a bug where Hart’s Dissonance broke weapons without Defected status upon hit
 * Hotfix: A bug where the Item Skill Trophy Hunting crashed the client has been fixed.
 * Hotfix: A bug where the Character Skill Weapon Polishing crashed the client has been fixed.
 * Fixed a bug where certain Skills were rolled back
 * Fixed a bug where ammo remained as 0 in the inventory after reloading
 * Fixed a bug where certain bows modified the wrong statistic