Hart/Playstyle Tips

In-Game Tips

 * Peace Maker disables fighting in an area. It is important to use this ability appropriately.
 * Dissonance gets stronger as the enemy's weapon gets stronger.

General
Hart has mediocre stats with:
 * Low attack (having the lowest level 1 stat attack in the game and her level 18 stat attack being the median)
 * Decent armor (starting with the second highest level 1 stat armor, but increasing at a slower rate than others eventually leaving her with a sub average level 18 armor)
 * Mediocre health (with above average health to begin but eventually being outclassed by over half the characters upon reaching level 18)
 * Outstanding stamina (starting with the second highest stamina in the game and at level 18, having the third highest stamina in the game)

Consequently, Hart suffers from dealing low damage early but has enough armor and health to sustain a substantial amount of hits. However above all this, she is an annoying threat throughout the game because of her abilities.

Compensating for her poor attack, somewhat adequate armor and health, she has an amazing field ability, Peace Zone. Peace Zone allows Hart to avoid combat altogether and build items faster than other characters can because she does not have to worry about encounters. It also allows her to heal injuries and rest safely in emergencies.

Her other ability, Dissonance, is a very threatening offensive ability as she can punish enemies with weapons of high damage and those who do not replace their defective weapons. It exerts pressure to all opposing characters as they must replace their weapons if they defect or else they risk the possibility of fighting a Hart and having their weapon destroyed, which is a major setback as they must create a new weapon.

Overall, Hart is suited for both aggressive and passive play, taking advantage of either ability to help her throughout the game. Whether it be that Hart is constantly searching for enemies to utilize Dissonance in the event that an enemy's weapon may break or she runs from every battle to look for items under the safety of Peace Zone, Hart is suitable for players of either play style and regardless, both abilities can prove to be useful.

Peace Maker
Peace Maker is great skill throughout the game, but it especially shines in the very early game to search for items without worrying about getting attacked or having to contest. Unfortunately, it can also act as a double edged sword.
 * Everyone will know when Peace Maker is announced so some players falling behind may come to that area and find their items to catch up or rest without having to worry about being attacked.
 * One can still step on traps in Peace Zone and Arda's NO Digging skill can be used on top of Peace Zone, rendering the area sterile except for Arda giving him an advantage.
 * If there is a JP or a player with the intent of winning by hacking and Hart uses Peace Maker where the player is hacking, this grants them 20 seconds of safety to increase their odds of successfully hacking as they will not be contested during this time.
 * In final restricted areas, waiting in Peace Zone for 20 seconds allows characters to refresh the cooldown on their abilities as they effectively have a flat 20 second cooldown reduction on their abilities.
 * Furthermore, other characters can use Peace Zone for themselves to use abilities that have a channel time. This can be especially detrimental in final rounds as they can use the advantage given to them from their abilities to fight.

Peace Maker can also be used to treat injuries or rest for 20 seconds if one is lacking food and is in immediate need of stamina or health. Furthermore, if one is using Ambush, they can prepare it during the duration of Peace Zone as they are guaranteed to not be attacked but likewise enemies can also utilize Peace Zone for themselves and prepare Ambush themselves. Additionally, Peace Maker can be used to eat food as in a span of 20 seconds, the cooldown for food items can reset up to three times. This is especially useful in the final restricted areas if one is still carrying many small healing items (like Oriental Concoction and Bandage) as opposed to larger healing items (like Crimson Flower and Grilled Tuna) as they can utilize more of their smaller healing and use their larger healing items while fighting.

Countering Characters
Another use for Peace Maker is to directly counter the abilities of other characters, especially in the final restricted area. This includes:
 * Cathy's Arteriotomy as the duration of Bleeding cannot be reset if Hart cannot be attacked.
 * Camilo's Anima Ladrón is countered as in the span of 20 seconds, Anima Ladrón will have ended.
 * If Dissonance is soon to be available and Yuki lands Uchi-Otoshi and inflicts Noodly Fingers, Hart can also use Peace Maker to wait through the Noodly Fingers duration until she can use Dissonance again.
 * Both of Adriana's abilities, Arson and Blaze, are countered as Peace Zone ensures safety for Hart and others throughout the duration of Arson and the timer for Burned will end.
 * Hyejin's Omen is also countered as after 20 seconds in Peace Zone, Hart will have a chance for critical hits again.
 * Bernice's Leg Shot will not have a Slow effect if one waits in Peace Zone.
 * One can keep up mastery again after waiting in Peace Zone if they are inflicted with Shoichi's Phony Deal.
 * Snake's Coil also does not affect Hart if she waits in Peace Zone after being hit by Lenox's Bluesnake.
 * If Jackie has Bloodfest, Peace Zone ensures safety for Hart and others inside and the duration of Bloodfest is effectively reduced to, at most, 15 seconds as Jackie cannot attack others through Peace Zone.
 * Camilo's Duende has a reduced effectiveness if others wait inside Peace Zone
 * Fiora's Contre-attaque can be completely countered if it is noticed that Fiora has activated it and Hart chooses to use Peace Zone
 * Nathapon's Framing as at the end of Peace Zone, his stacks will reset
 * XiuKai's Feeling Hot! will be active for less time if Hart uses Peace Zone
 * Peace Zone helps all those affected by Rozzi's Unnerved and counters Malice as no one can be attacked while Peace Zone is active
 * Jan's Hot-blooded Will is effective for a reduced amount of time if players are in Peace Zone

Dissonance
Dissonance scales with enemy's weapon damage. So early on, its effectiveness is low but increases as the game continues because it does a percentage of the enemy's weapon as skill damage. In 1 vs 1 situation, some players playing against Hart don't equip a weapon until Dissonance is used against them to prevent Dissonance's extra damage. So, make it a habit to look at the enemy's weapon before using the skill.

Beyond that, Dissonance should not be used sparingly because it has a relatively short cooldown and it helps contesting to gain control of an area, especially when fighting for animal control.

It is also useful to check the items of the opposing player after using dissonance by either encountering them again or checking with the leaderboard to see if their weapon has been destroyed. Should Dissonance have destroyed their weapon, it is a good idea to constantly chase them down (if the player is using the Pursuit aptitude or Radar) so that they are constantly forced to leave the area or else they suffer a massive disadvantage in combat. It also prevents them from building more items and is very frustrating for the opposing player, thus annoying them and making them perform and think more poorly than usual.

Roaching
Hart is synonymous with roaching as she can utilize Peace Zone to avoid combat altogether. Her Dissonance also works well with roaching because as the game progresses, there is a greater chance that upon encountering your enemy that their weapon will be defective. Thus, Dissonance would break their weapon and even if Hart is behind in mastery, she still has a great chance of winning as the enemy without a weapon would deal significantly less damage.

It is also ideal for a Hart to use Ambush or Accelerate as their aptitude as they can prepare Ambush in Peace Zone because it is impossible to be attacked during the duration of it. Ambush alone, however, is unlikely to be utilized in earlier rounds because it is very common for an enemy to encounter you and it wastes a lot of time that could be spent creating items or gaining mastery. This works well with roaching because Hart, immediately after Ambush is triggered, can escape to another area to avoid whoever was present in that area and Peace Zone itself provides safety for her. Accelerate is also a desirable aptitude for roaching because move timer is reset immediately. This means that at any point in the game, Hart can activate Accelerate and constantly move between two or more areas and avoid getting hit altogether.