Alex/Playstyle Tips

In-Game Tips

 * Alex is versatile with all types of weapons. It's better to use the strongest weapon you can find, regardless of its type.
 * Desperate Throw can inflict serious damage, but it requires some preparation time. Try to use it with Stealth.

General
Alex is a weapon master in both play style and background. All of his masteries start at D, allowing him to be very flexible with the option to begin with any mastery he wants. While it is very possible to simply play him for his way above average stats, utilising Desperate Throw by making multiple weapons in a game or by choosing to use the most common mastery in the lobby to later take weapons from the dead can provide Alex with a significant edge in combat with a secondary weapon at his disposal any time for very high damage from using Desperate Throw.

Abilities
His Desperate Throw skill is a powerful skill and one of the biggest bursts in the game, but using it destroys your weapon. It's usually used as a finisher or a surprise burst to kill someone who failed to keep in mind the possibility of Desperate Throw being used at any time. However, as much as it is very powerful it should be regarded as an asset for success and not necessarily a requirement. Do not force it upon Alex to clog up the inventory with item components, moreover try to play efficiently and only make more weapons if need be.

The general consensus is that Hand/Blade type weapons are easier to make standalone backups for, especially to utilise Desperate Throw, so they are recommended even if there are not many other hand or blade mastery users in the game.

Stealth, on the other hand, isn't very useful when trying to be aggressive in regards to either establishing a lead over others in terms of mastery or furthering said mastery lead if made. It is, however, great when it comes to looking for items, especially if in a critical health condition. The reduced chance of being found allows for Alex players to look for items much safer than normal and can be particularly helpful when aggressive play has led to a consequential lack of health items and thus ingredients to make health items can be found much more safely. Still, Stealth doesn't make Alex entirely untouchable. It is possible for an enemy to find you anyway, no matter how small the chance of that happening is.

Stealth is also great for later rounds in the game, especially in the final round, as other enemies will find each other instead of you, allowing for possibly a great sum of damage to be avoided. Although this does mean that Alex cannot enter combat himself to deal damage and gain mastery without personally removing the benefits of Stealth, the avoided damage is much more desirable later as food becomes extremely scarce as areas close down and as players are very likely to encounter each other.