Jan/Playstyle Tips

In-Game Tips

 * When using Octagon Fever, you can accumulate stacks that will allow you to activate Ardent Will to perform a Hot-Blooded Combination.
 * If you manage to get enough stacks, Hot-Blooded Combination will allow you to slow down your enemy while continuously attacking it with your Combat Skill.

General
Jan is a strong early game duelist compared to other hand characters. His high Lvl 1 Atk and HP combined with his combat focused ability allow him to win starting contests against many characters, with the only Hand character capable of beating him being Leon with Human Torpedo. His Armor remains mediocre throughout the game, however. Including his attack, his Level 18 stats are average. This means that Jan needs to make good use of his ability to trade with others early game and develop a lead in mastery in order to win.

Abilities
Jan's Hot-blooded Combo does not immediately end Hot-blooded Will duration and it can be used multiple times over the duration of Hot-blooded Will. Each time he does so, all stacks are consumed and must be built again from scratch. Excess damage doesn't carry over, so you want to use the combat skill when it reaches 3 stacks, but save it before reaching 3 stacks for higher damage output. Each time Jan uses Hot-Blooded Combo, his Hot-Blooded Will got extended for 7 seconds. You want to spam his Hot-Blooded Combo whenever Hot-Blooded Will duration is about to end to extend it.

Ideally you want to build Hot-Blooded Will until 3 stacks and punishes your enemy with Hot-Blooded Combo. The 3rd stack consumption of Hot-blooded Combo will prevent an enemy from moving areas for 3 seconds. This can be used to secure kills if an opponent is 2 hits from dying, as they will be unable to move to avoid another hit after the combo lands. You can also use it to lock opponents in a restricted area which can sometimes be a desperate win condition against a final opponent that would be much stronger than you in a final area fight, but requires your opponent to make the mistake of overstaying.

Using 1 or 2 stacks of Hot-Blooded Combo is not really ideal since neither has a significant damage difference. You usually save stacks until 3 stacks to deal a high damage burst. Only spam Hot-Blooded Combo to extend the duration of Hot-Blooded Will if it is about to end.

Jan's ability helps him to win extended fights such as animal contests and final area fights. While animal control is important to playing any character, Jan has more combat power to win early contests than other hand characters and as a hand character he can make use of unarmed farming on animals in order to snowball his lead.