September 20th, 2017 Patch

The following changes were made during the September 20 2017 patch. The patch note can also be read here.

General Changes

 * Lobby UI Overhaul & New Features
 * Buttons for Notice / Character / Shop / Achievements / Browse Collection / Game Start have been rearranged
 * A notice will pop up after launching the game
 * There is now a button to listen to characters’ voices from the Lobby (Tap Character — Ability — the speaker icon at the top left of the portrait)
 * Every character now has Japanese voicelines
 * Japanese voice only streams if the game’s language is set to Japanese (a future update will make this optional)
 * Spectator Mode (Beta): A private game may be made as a Spectator Room
 * Reworked button display when switching between field and encounter screens
 * Reworked Health display in encounter and combat screens

Yuki (New Character)

 * Kendoka Yuki skin added
 * Limited New Character Package (Yuki + Kendoka Yuki) available for 14 days
 * Three default Research Diaries added

Jackie

 * LV1 Base Health: 110.0 → 100.0 / 112.7 → 104.0 / 115.4 → 108.0 / 118.1 → 112.0 / 120.8 → 116.0
 * Health Growth: 5.6 → 6.0
 * 5-Star Level 18 Health: 216.00 → 218.00
 * LV1 Base Stamina: 98.9 → 100.0 / 102.95 → 104.0 / 107.0 → 108.0 / 111.05 → 112.0 / 115.1 → 116.0
 * Stamina Growth: 5.5 → 5.0
 * 5-Star Level 18 Stamina: 208.60 → 201.00
 * LV1 Base Attack: 6.8 → 8.0 / 8.15 → 10.0 / 9.5 → 12.0 / 10.85 → 14.0 / 12.2 → 16.0
 * Attack dmg Growth: 2.7 → 2.2
 * 5-Star Level 18 Attack: 58.0 → 53.40
 * LV1 Base Armor: 6.8 → 4.0 / 8.15 → 6.0 / 9.5 → 8.0 / 10.85 → 10.0 / 12.2 → 12.0
 * Armor Growth: 2.3 → 2.2
 * 5-Star Level 18 Armor: 51.30 → 49.40

Zahir

 * LV1 Base Health: 111.8 → 108.0 / 114.5 → 112.0 / 117.2 → 116.0 / 119.9 → 120.0 / 122.6 → 124.0
 * Health Growth: 6.4 → 6.0
 * 5-Star Level 18 Health: 231.40 → 226.00
 * LV1 Base Stamina: 96.2 → 96.0 / 100.25 → 100.0 / 104.3 → 104.0 / 108.35 → 108.0 / 112.4 → 112.0
 * Stamina Growth: 5.8 → 6.0
 * 5-Star Level 18 Stamina: 211.00 → 214.00
 * LV1 Base Attack: 9.5 → 4.0 / 10.85 → 6.0 / 12.2 → 8.0 / 13.55 → 10.0 / 14.9 → 12.0
 * Attack damage Growth: 2.7 → 2.6
 * 5-Star Level 18 Attack: 60.80 → 56.20
 * LV1 Base Armor: 8.6 → 10.0 / 9.95 → 12.0 / 11.3 → 14.0 / 12.65 → 16.0 / 14.0 → 18.0
 * Armor Growth: 2.4 → 2.2
 * 5-Star Level 18 Armor: 54.80 → 55.40

William

 * Breaking Ball
 * Added an activation condition: Breaking Ball may only be used when equipping a Thrown weapon

Rosalio

 * LV1 Base Health: 117.2 → 116.0 / 119.9 → 120.0 / 122.6 → 124.0 / 125.3 → 128.0 / 128.0 → 132.0
 * Health Growth: 5.4 → 5.0
 * 5-Star Level 18 Health: 219.80 → 217.00
 * LV1 Base Stamina: 82.7 → 84.0 / 86.75 → 88.0 / 90.8 → 92.0 / 94.85 → 96.0 / 98.9 → 100.0
 * Stamina Growth: 4.9 → 5.0
 * 5-Star Level 18 Stamina: 182.20 → 185.00
 * LV1 Stat Attack: 9.5 → 8.0 / 10.85 → 10.0 / 12.2 → 12.0 / 13.55 → 14.0 / 14.9 → 16.0
 * Attack Growth: 2.7 → 2.6
 * 5-Star Level 18 Attack: 60.80 → 60.20
 * LV1 Base Armor: 10.4 → 4.0 / 11.75 → 6.0 / 13.1 → 8.0 / 14.45 → 10.0 / 15.8 → 12.0
 * Armor Growth: 2.2 → 2.4
 * 5-Star Level 18 Armor: 53.20 → 52.80

XiuKai

 * Gourmand (replaces Cooking)
 * Passive Skill
 * Effect: Food restores 20% more Health

Barbara

 * LV1 Base Health: 126.2 → 124.0 / 128.9 → 128.0 / 131.6 → 132.0 / 134.3 → 136.0 / 137.0 → 140.0
 * Health Growth: 5.4 → 5.0
 * 5-Star Level 18 Health: 228.80 → 225.00
 * LV1 Base Stamina: 101.6 → 104.0 / 105.65 → 108.0 / 109.7 → 112.0 / 113.75 → 116.0 / 117.8 → 120.0
 * Stamina Growth: 5.2 → 5.0
 * 5-Star Level 18 Stamina: 206.20 → 205.00
 * LV1 Base Attack: 7.7 → 4.0 / 9.05 → 6.0 / 10.4 → 8.0 / 11.75 → 10.0 / 13.1 → 12.0
 * Attack Growth: 2.3 → 2.4
 * 5-Star Level 18 Attack: 52.00 → 52.80
 * LV1 Base Armor: 5.9 → 4.0 / 7.25 → 6.0 / 8.6 → 8.0 / 9.95 → 10.0 / 11.3 → 12.0
 * Armor Growth: 2.3 → 2.4
 * 5-Star Level 18 Armor: 50.40 → 52.80

Magnus

 * LV1 Base Health: 111.8 → 104.0 / 114.5 → 108.0 / 117.2 → 112.0 / 119.9 → 116.0 / 122.6 → 120.0
 * Health Growth: 6.0
 * 5-Star Level 18 Health: 224.60 → 222.00
 * LV1 Base Stamina: 82.7 → 84.0 / 86.75 → 88.0 / 90.8 → 92.0 / 94.85 → 96.0 / 98.9 → 100.0
 * Stamina Growth: 4.6 → 5.0
 * 5-Star Level 18 Stamina: 177.10 → 185.00
 * LV1 Base Attack: 11.3 → 10.0 / 12.65 → 12.0 / 14.0 / 15.35 → 16.0 / 16.7 → 18.0
 * Attack Growth: 2.5 → 2.4
 * 5-Star Level 18 Attack: 59.20 → 58.80
 * LV1 Base Armor: 6.8 → 4.0 / 8.15 → 6.0 / 9.5 → 8.0 / 10.85 → 10.0 / 12.2 → 12.0
 * Armor Growth: 2.2
 * 5-Star Level 18 Armor: 49.60 → 49.40

Camilo

 * Stab Mastery : 56.0 → 54.0 / 59.0 → 56.0 / 59.0 → 56.0 / 62.0 → 59.0 / 62.0 → 59.0
 * Thrown Mastery: 62.0 → 60.0 / 62.0 → 60.0 / 66.0 → 62.0 / 66.0 → 62.0 / 70.0 → 66.0
 * LV1 Base Health: 119.0 → 112.0 / 121.7 → 116.0 / 124.4 → 120.0 / 127.1 → 124.0 / 129.8 → 128.0
 * Health Growth: 5.8 → 6.0
 * 5-Star Level 18 Health: 228.40 → 230.00
 * LV1 Base Stamina: 96.2 → 96.0 / 100.25 → 100.0 / 104.3 → 104.0 / 108.35 → 108.0 / 112.4 → 112.0
 * Stamina Growth: 5.8 → 6.0
 * 5-Star Level 18 Stamina: 211.00 → 214.00
 * LV1 Base Attack: 10.4 → 6.0 / 11.75 → 8.0 / 13.1 → 10.0 / 14.45 → 12.0 / 15.8 → 14.0
 * Attack Growth: 2.3 → 2.4
 * 5-Star Level 18 Attack: 54.90 → 54.80
 * LV1 Base Armor: 11.3 → 6.0 / 12.65 → 8.0 / 14.0 → 10.0 / 15.35 → 12.0 / 16.7 → 14.0
 * Armor Growth: 2.2 → 2.4
 * 5-Star Level 18 Armor: 54.10 → 54.80

New Items

 * Law of the Shield
 * Quality: EPIC
 * Category: Arm
 * Recipe: Steel Shield + Squad Leader Armband
 * Armor: 38
 * Armed Shield DE
 * Quality: LEGENDARY
 * Category: Arm
 * Recipe: Law of the Shield + Electron Blaster
 * Armor: 45
 * Skill: Support Fire

New Item Skills

 * Cutting a Swallow
 * Effect 1: Accuracy -3%
 * Effect 2: Each successful hit increases Accuracy by +1% (Lasts for 8 sec, 3 stacks maximum)
 * Items with effect: Monohoshizao
 * Deep-Seated Grudge
 * Effect 1: Successful hit permanently decreases the enemy’s maximum Health by 3 (cooldown 90 sec)
 * Items with effect: Harpe
 * Sanguine Miracle
 * Effect 1: Recover 40% of maximum Health when killing an enemy
 * Items with effect: Lance of Longinus
 * Hungry Blade
 * Effect 1: Each kill increases weapon damage by +5 (stackable)
 * Effect 2: dmg taken from normal attacks +8%
 * Items with effect: Dainsleif
 * Crimson Circle
 * Effect 1: Lifesteal +3%
 * Effect 2: Inflict “Poisoned” on hit
 * Items with effect: Bloody Chakram
 * DEW
 * Effect 1: Weapon does not require reloading
 * Items with effect: Electron Blaster, Positron Rifle, Plasma Railgun
 * Support fire
 * Effect 1: Skill dmg +2 on hit
 * Effect 2: Skill dmg +20 on miss (2 stacks, cooldown 30 sec)
 * Items with effect: Armed Shield DE

Item Skill Revision

 * Boom Boom Phew!
 * Requires stack recharge: Recharges up to 2 stacks
 * GPS
 * Chance to find the control room in the Research Center per search +1% → 0.7%
 * Lifesteal has been removed as an independent Item Skill

Item Status Revision
Sword Stopper Skadi’s Bracelet Captain’s Shield Heartbeat Sensor
 * Gatling Gun
 * Damage: 46 → 47
 * Devil’s Marksman
 * Damage: 46 → 47
 * Plasma Railgun
 * Damage: 54 → 51
 * T/C Arms Contender
 * Damage: 46 → 47
 * Positron Rifle
 * Damage: 52 → 48
 * Bazuband
 * Armor: 20 → 25
 * Squad Leader Armband
 * Armor: 25 → 20
 * Armor: 25 → 35
 * Armor: 35 → 39
 * Armor: 30 → 35
 * Armor: 10 → 20
 * OPG
 * Armor: 30 → 35
 * Steel Shield
 * Quality: Epic → Rare

Bug Fixes

 * Fixed a bug where moving via the crafting window while resting would continue to display resting UI
 * Fixed a bug where using Counter Attack during resting immediately canceled the Skill UI and effect.
 * Fixed a bug where resting UI popped up in enemy encounter screens sometimes
 * Fixed a bug where moving from the Underground Path to a different area via the crafting window did not remove the crude weapon selection button.
 * Fixed a bug where Network PC icon did not display the time limit or expire after the time limit
 * Fixed a bug where Sissela’s Health and Stamina rolled back before resting when Agony-Bearer expires while resting
 * Improved the action log for the Item Skill Trophy Hunting
 * Improved the action log for Fiora’s Skill Weapon Polishing
 * Fixed a bug where Will was displayed in white even before a character has died
 * Fixed a bug where a game that started at an exact hour displayed the game start time wrongly from the recent games record
 * Fixed a bug where purchasing the Starter Package did not display the purchase success screen correctly
 * Fixed the pop-up text for the New Character Package purchase confirmation screen
 * Fixed a bug where game result placement was counted wrongly
 * Fixed a bug where wild animals were regenerated inappropriately

Hotfix Changes

 * The Item Skill “DEW” has been removed and items associated with it had their values rolled back
 * Fixed a bug where Alex’s skill “Stealth” had its cooldown reset to maximum when Alex attacks an opponent
 * Fixed a bug where Isol’s Skill “Memorization” did not work correctly after the second use
 * Fixed a bug where the Item Skill “Wind Jockey” did not work correctly
 * Improved the action log for Yuki’s Skill “Uchi-Otoshi”

3.5.01 Changes

 * Fixed a bug where the game would freeze up sometimes
 * Fixed a bug where the location of AI players was not displayed correctly in Combat Tutorial.

3.5.02 Changes

 * Fixed a bug with the recent games window
 * Fixed a bug where game would freeze after an encounter
 * Fixed a bug where Assistant Researcher did not display the remaining time period for free revivification
 * Improved Spectator Mode
 * Changed the font for Thai