Arda/Playstyle Tips

In-Game Tips

 * Arda's Artifact Analysis allows him to deal extra damage if he has rarer gear than his enemies. Equip basic gear and fight in the early game.
 * Use his NO Digging ability while fighting in an area to impede the enemy's search rate, making it harder for them to find items.

General
The key to utilizing Arda lies in his passive, Artifact Analysis. An optimal way to play Arda is to prioritize building armor and fighting for mastery, rather than focusing on a weapon for combat. It allows Arda to still be a strong contender for contesting areas while also having good armor to sustain damage. Building strong armor early also happens to complement his very high health stat, as he can survive for much longer with greater damage mitigation and good food to heal him when needed. Furthermore, even if Artifact Analysis is not in effect, he should be able to sustain and exchange a lot of attacks in trades in order to increase his mastery. It's with this playstyle - focusing on armor while increasing his mastery, then replacing his weapon with a stronger one later - that makes Arda a strong contender heading into late game.

Arda's starting stats are relatively weak, but his above-average stat growth combined with Artifact Analysis means he can get stronger very quickly.

As an Arda player you should be focusing on having as many legendary gears as possible. The build you have in mind prior to starting a match should include legendary gear not crafted from random ingredients whenever possible. If random ingredients are found then it's fine to supplement by crafting legendary gear with the random ingredient. But if not, you would still have legendary gear. Contrary to the in-game description of the skill's effect, Artifact Analysis actually includes every worn item, even weapons. By having all five pieces of armor(including accessory) and a weapon with higher rarity, you will be doing 3x6=18 extra damage against the enemy. Due to the nature of Artifact Analysis having cooldown, every two in four hits will have extra damage applied.

The way gear rarity comparison between Arda and enemy works is by comparing each gear's slot. Arda's weapon's rarity is compared with the enemy, his head gear is compared with enemy's head gear, and so on and so forth. Additional damage is applied for any gear slot that has higher rarity than the enemy.

Abilities
Arda players will often use NO Digging at the start of the game: if the area is uncontested, Arda gains extra experience from searches, and if he is forced out of his starting location, NO Digging will waste time for the player searching that area for items. Otherwise, NO Digging should be used very wisely, as it alerts everyone to Arda's present location, and players looking to build their mastery can use this to their advantage. On the other hand, if Arda is very well ahead, then he can still proceed to use NO Digging for his own benefit to gain experience or to lure other players to give him mastery, as long as he has the food to sustain his aggression.

Artifact Analysis will grant bonus damage every 6 seconds if any of your armor gear is better than your enemy's. Using Armour supplies is highly recommended to gain extra damage for Arda to contest locations early. Once the game starts, it essentially means free bonus damage each 6 seconds, so long as the enemy doesn't have armor of equal/better rarity in that equipment slot.

Also, although Legendary armors are compatible with Artifact Analysis, they are an asset for Arda's success, not a requirement. Artifact Analysis shines throughout all of early game and mid game because, so long as Arda just has better armor, he deals extra damage. During late game, however, everyone is expected to have at least full purple/epic armor. Even so, this does not mean Arda must make legendary armour items to still attain extra damage over his opponents. If it's possible to make a legendary armor item, then it will be very helpful throughout the entire game, but the player may risk wasting too much time on crafting armor. Since purple/epic armor items are easier to make, it's okay if Artifact Analysis is not in effect during late-game.