Immortal Soul: Black Survival Wiki
Advertisement

The following changes were made on the September 23rd, 2020 Patch. The patch notes can be read here

Tech Lab Update[]

  • Newly Added Skins
  • New Theme and Deco Items
    • New background theme and new decoration items added related to ‘Born to Be Bad’
  • Live2D Motion Updated for Existing Skin
  • In-game Search Effect Items
    • Ruler's Token (Limited)
    • Rebel's Student ID
    • Rebel's Textbook

Lobby UI/UX Enhancement[]

  • The lobby design has been enhanced
  • Aglaia’s Pass weekly quests are changed to daily quests
    • The change will be made at the end of the current weekly quests (September 28th, 00:00 GMT+9).
  • Some features will be unavailable for a limited amount of time (we plan on adding them progressively with the next updates)
    • Matching Waiting Time Bonus
    • Avatar Room
      • Avatar / Bed interactions
    • BS Live!

Changes in Black Survival App downloading process[]

  • Updates that were previously downloaded separately when entering the game will be included in the new version of the app.
  • The resources will require to be unpacked when entering the new version of the game for the first time
    • To ensure a better optimization and stability of the game, the previous version of the app must be deleted before downloading the new version.

New Tournament Items Added[]

  • New Skin added
  • New Monologue added
  • New Title added
    • Dogfighter (Condition: Reach SS Mastery in a Tournament.)

Voice Packs Added[]

  • Newly added voice packs

Lobby[]

  • Cathy
    • Status
      • Lv1 random Mastery: D → D+
  • Silvia
    • Rush (Classic and Team Match)
      • Max number of stacks: 4 → 3
    • Blitz (Classic and Team Match)
      • Crit rate bonus per stack: 17% → 23%
  • Camilo
    • Duende (Classic and Team Match)
      • Channeling time: 3Sec → 2Sec
      • Effect duration: 36Sec → 18Sec
      • Cooldown: 80Sec → 50Sec
  • Bianca
    • Bloody Hands (Classic and Team Match)
      • HP consumed for each stack: 3 → 2
      • Inflicted damage formula: 10 + 3* Lvl → 14 + 2* Lvl
Advertisement