Immortal Soul: Black Survival Wiki
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Immortal Soul: Black Survival Wiki

Skills are character-specific abilities that can be used during gameplay. Each character has two skills. Some skills have a "cooldown" period; after using the skill, it may not be used again until the cooldown period has elapsed.

Categorization[]

There are 3 types of skills:

  • Combat Skills: These skills can be used instead of the normal "Attack" button to inflict damage. Some Combat skills can only be used on other players, while other Combat skills can be used on both players/animals.
  • Field Skills: These skills appear as a button in the bottom-right corner during gameplay. They may or may not require a few seconds of "channeling" to activate the skill.
  • Passive Skills: These skills activate automatically under the specified conditions.

Additionally, some skills have an associated "Status Effect" (or multiple), which falls under one of three categories:

  • Buffs: using the skill has a positive effect on the player who used the skill.
  • Debuffs: using the skill has a negative effect on the opponent inflicted with the skill.
  • Area Effects: using the skill has a temporary effect on the Area where the skill was used.

Additional Notes[]

  • Text in brackets is not written in the in-game description, but has been added for further clarity.
  • For skills that differ in Team mode vs. Classic mode, see the "Team Mode skills" tab.
  • For a list of skill effects only, see Skill Effects.


Adela : Promotion

Promotion Icon.png Type: Field
After 1 sec of channeling, convers the equipped weapon to a random higher quality weapon of the same type. Promotion is only available for use after attacking 3/10/35/90 times, based on the equipped weapon's rarity (Attack count resets when the weapon is unequipped).

Adela : Check

Check.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that deals additional skill damage equal to 5% of the enemy's current HP, and gains 1 additional Promotion stack. If this skill decreases enemy's HP to below 50%, its cooldown time will be reduced by 100%.

Adriana : Arson

Arson.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, engulfs the current area with 'Arson' and makes it a Fire Area for 20 seconds
Status Effect (On Area)
The area is on fire! Status Effect.png The area is on fire! (20 seconds)

Unable to Rest and takes skill damage equal to 3% of max HP for each Search. Adriana does not take Fire Area damage.

Adriana : Blaze

Blaze.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that, upon hit, deals 5 additional skill damage and inflicts 'Burned' effect for 9 secs. If the enemy is in a Fire Area, inflicts 5 additional skill damage.
Status Effect (On Opponent)
Burned Status Effect.png Burned (9 seconds)

HP recovered from food decreased by 20% for 9 secs

Aiden : Energy Burn

Energy Burn.png Type: Passive
Every 3rd attack, burn the Stamina of the enemy by 15% of Aiden's current Stamina. If Overload is activated, Aiden recovers health for half of the amount of the burnt Stamina.

Aiden : Overload

Overload.png Type: Combat
Cooldown: 80 seconds

Cannot be used on wild animals.

Performs a normal attack that deals 110% damage and reduces the stamina of all enemies in the area by (5+Lvl). Inflicts Voltage Drop for 15secs. (Does not reduce the stamina of enemies afflicted with Voltage Drop).

Alex : Stealth

Stealth.png Type: Field
Cooldown: 50 seconds
After 1 sec of channeling, 'Stealth' effect activates for 10 secs (canceled upon attacking an enemy)
Status Effect (On Self)
Stealth Status Effect.png Stealth (10 seconds)

The chances of being found decrease by 90%

Alex : Desperate Throw

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Cannot Crit

Destroys and throws your equipped non-Thrown weapon, dealing normal damage + (15 / 20 / 25 / 35 / 45) skill damage based on the weapon's quality.(A 50% chance that the thrown weapon would disappear)

Arda : Artifact Analysis

Artifact Analysis.png Type: Passive
Cooldown: 6 seconds
Deals 3 more skill damage for every piece of equipped gear that has better quality than the enemy's. Additional skill damage is doubled in the No Digging area.

Arda : NO Digging

NO Digging.png Type: Field
Cooldown: 70 seconds
After 1 secs of channeling, declares the current area as a 'NO Digging' area for 20 secs.
Status Effect (On Area)
NO Digging Status Effect.png NO Digging (20 seconds)

In a NO Digging area, Arda obtains 0.3 EXP upon finding items in the area. Other players' stamina cost on search increases by 3, and their chances of finding items decrease by 50%.

Aya : Justice

Justice.png Type: Field
Cooldown: 90 seconds
Removes one random debuff (if any) and recovers HP equal to the current number of stacks*7. (Up to 5 stacks)

Aya : Double Shot

Double Shot.png Type: Combat
Cooldown: 50 seconds

Cannot Crit

Using 2 bullets, delivers a normal attack and performs an extra attack when the first one hits. The extra attack inflicts damage equal to 50% of the weapon's Atk.

Barbara : Turret Drone

Turret.png Type: Field
Cooldown: 15 seconds
Consumes any gun in possession to make a turret drone and sends it to an adjacent area to attack. Enemies in that area will receive damage equal to the consumed gun's Atk.

Barbara : Body Modification

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara will be physically strengthened based on the consumed gun's rarity. (Atk/Armor +1/3/6/11/15)

Bernice : Leg Shot

Leg Shot.png Type: Combat
Cooldown: 50 seconds
Performs a normal attack that deals 110% damage and inflicts 'Slow' on the enemy for 8 secs. (Can only be used with ranged weapons)
Status Effect (On Opponent)
Slowed Status Effect.png Slowed (11 seconds)

Lowers Search speed by 15%

Bernice : Hunting Trap

Hunting trap.png Type: Field
Cooldown: 50 seconds
Crafts a Hunting Trap. When another player steps on this trap set up by Bernice, their location will be revealed to him for 30 secs on the map.

Bianca : Blood Transfusion

Blood Transfusion Icon.png Type: Field
Cooldown: 50 seconds
After channeling for 1 second, activate Blood Transfusion for 8 seconds. At its end, Blood Transfusion will heal Bianca for 70% of the damage she took while it was active. If Bianca gets 50+ healing, Blood Veil activates for the next 8 seconds.

Bianca : Bloody Hands

Bloody Hands Icon.png Type: Combat
Consume 2 * No of Blood Drop stacks as HP and inflict 12 + 2 * Lvl damage. In addition, inflict 3 * No stacks damage to all survivors in the same Area. Bianca gets 1 Blood Drop stack every time she uses her combat skill, and loses 1 stack every 8 seconds.

Camilo : Anima Ladrón

Anima Ladron.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Performs a normal attack that deals 110% damage. Steals 10% of the enemy's Stat Atk and Armor for 10 secs upon hit.
Status Effect (On Self)
Anima Ladron Self Status Effect.png Anima Ladrón (10 seconds)

Steals enemy's Stat Atk and Armor

Status Effect (On Opponent)
Anima Ladron Opponent Status Effect.png Anima Ladrón (10 seconds)

For 10 secs, lower atk/armor by 10%

Camilo : Duende

Duende.png Type: Field
Cooldown: 60 seconds
After 2 secs of channeling, activates 'Duende' for 18 seconds. (Max. 5 times, cannot be activated again while still in effect).
Status Effect (On Self)
Duende Status Effect.png Duende (18 seconds)

Randomly allocates 14 + (current level) stat points among Camilo's Stat Atk, Armor, HP, and Stamina.

Cathy : Speedy Recovery

Speedy Recovery.png Type: Passive
Recovers an additional 1.5 HP per sec while Resting. Reduces the time cost of First Aid by 10 secs.

Cathy : Arteriotomy

Arteriotomy.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Performs a normal attack and inflicts 'Bleeding' on the enemy for 6 secs. If the enemy receives damage from direct attacks while 'Bleeding', the effect duration will be refreshed.
Status Effect (On Opponent)
Bleeding Status Effect.png Bleeding (8 seconds)

Takes 5 skill damage for every Move/Search for 6 secs. If damage is taken from a direct attack during Bleeding, the Bleeding time will be refreshed.

Celine : Reshaping

Reshaping.png Type: Field
After channeling for 2 Secs, the equipped gun weapon is changed for a different gun weapon of the same grade. Weapons cannot be transformed twice into the same weapon. The cooldown of Reshaping depends on the gun weapon's grade. (30Secs/60Secs/120Secs/180Secs, Legendary grade excluded).

Celine benefits from different effects based on the number of successful Reshapings.

Celine : Sticky Bomb

Sticky Bomb.png Type: Combat
Cooldown: 30 seconds
Consume 1 charge with her next basic attack, which has a 50% chance to attach a 'Sticky Bomb' to her enemy that explodes when searching or moving 3 times within 10 seconds and deals 20dmg. Attaching a second Stick Bomb to the same enemy would explode instantly and do 35dmg.

Chiara : Stigma

Stigma.png Type: Passive
Performs a normal attack that inflicts 'Stigma' on the enemy for 6 secs (up to 11 stacks)
Status Effect (On Opponent)
Stigma Status Effect.png Stigma (6 seconds)

For 6 seconds, increases damage taken by the number of Stigma stacks

Chiara : Judgment

Judgment.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Performs a normal attack that inflicts 'Judgment'. 'Judgements effect is based on the number of the enemy's 'Stigma' stacks. Judgement applies 'Shrine of Corruption' to the current area upon activation.
Status Effect (On Opponent)
Judgment Status Effect.png Judgment

Inflicts 3 * Judgement stacks extra damage when dealing 9 or higher damage to the enemy, and applies 'Shrine of Corruption' to the current area.

Chloe : Marionette

Marionette.jpg Type: Field
Cooldown: 60 seconds
After channeling for 1 sec, summons a marionette for 40 seconds, inflicting (4 + Lv) damage to a random enemy in the current area each time Chloe searches (5 times max).

The marionette cannot be found and stays in the area even when Chloe moves. The marionette disappears when Pulling Strings is activated.

Status Effect (On )
Attack!.jpg Attack!

The summoned marionette inflicts (4 + Lv) damage to a random enemy in the current area each time Chloe searches.

Chloe : Pulling Strings

Pulling Strings.jpg Type: Combat
Cooldown: 60 seconds

Opponent

Performs a normal attack that deals 110% damage, and grants herself 'Help!' for 5 secs.
Status Effect (On Self)
Help!.jpg Help! (5 seconds)

Chloe's total armor is enhanced by 20%. If the skill is used while the marionette is summoned, Chloe's total armor is enhanced by 40%.

Daniel : Solitary Artist

Solitary Artist.png Type: Passive
At night, Daniel's 'Solitude' effect is activated. While 'Solitude' is activated, 'Artistic Material' will be inflicted on an opponent who attacks Daniel with a normal attack or a single target skill and reduces Daniel's HP to below 100. (traps excluded)
Status Effect (On Self)
Solitude.png Solitude

Stamina cost of Move decreases by 3. Daniel's Overall Atk is increased by 10%, but his Overall Armor is reduced by 10%

Status Effect (On Opponent)
Artistic Material.png Artistic Material (10 seconds)

For 10 seconds, your location is revealed to Daniel, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Daniel : Scapegoat

Scapegoat.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Consumes 10 HP to perform a normal attack that deals 10+Level additional damage to the opponent. For opponents inflicted with Artistic Material, the effect doubles.

Echion : Call of Cadmus

Call of Cadmus.JPG Type: Field
Echion uses his exclusive weapon and can evolve it after conditions are met and channeling of his field skill completes (which takes 2 secs). His exclusive weapon cannot be removed nor changed. The conditions of weapon evolution are as follows:

Viper (Given at early game)

Death Adder (Lv7)

Black Mamba (Lv7)

Queen Death Adder (Level 14, evolved from Death Adder)

King Black Mamba (Level 14, evolved from Black Mamba)

Echion : Venomous Tooth

Venomous Tooth.JPG Type: Combat
Cooldown: 70 seconds
Performs a normal attack and increases the weapon's Atk by 5% of the damage dealt for 12 secs.

Eleven : MUKBANG

MUKBANG.png Type: Field
Cooldown: 30 seconds
For about 10 secs, gains 'MUKBANG Time' effect. After the duration ends, falls into 'Stuffed' status for 5 secs.
Status Effect (On Self)
MUKBANG Time.png MUKBANG Time (10 seconds)

For each HP item consumed, max HP permanently increases by 3, and the cooldown for using HP items decreases by 2 secs.

Status Effect (On Self)
Stuffed.png Stuffed (5 seconds)

Stamina items are 50% less effective

Eleven : Donation

Donation.png Type: Combat
Cooldown: 50 seconds

Unable to use on wild animals

Performs a normal attack and copies 1 HP recovery item from the opponent's current inventory. The rarity of the copied food item depends on your current HP. (Cannot be used on another Eleven)

-50% HP or above: Food of 'Rare' rarity or lower rarity

-Below 50% HP: Food of 'Rare' rarity or higher rarity

Emma : Change★

Change★.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, switches current HP and Stamina ratios.

Emma : CheerUP♥

CheerUP♥.png Type: Combat
Cooldown: 40 seconds
Performs a normal attack that deals additional skill damage equal to 20% of missing Stamina, and regains 20% of max Stamina.

Eva : Kinesis

Eva skill Kinesis.png Type: Passive
Controls melee weapon remotely to target an enemy, and the equipped weapon will be recognized as Thrown Mastery. (Only applicable to melee weapons, no quantity limit. Cannot be used on ranged weapons)

Eva : Vital Crash

Eva skill Vital Crash.png Type: Field
Cooldown: 60 seconds
For 20 secs, 'Vital Crash' effect will be activated.
Status Effect (On Self)
Eva skill Vital Crash.png Vital Crash (20 seconds)

Eva will receive 10% more damage, and earn 40% additional Mastery when she attacks.

Fiora : Weapon Polishing

Weapon polishing.png Type: Passive
When a Stab weapon is crafted, the weapon gets +2 atk bonus. (The additional attack can be reduced if the weapon gets damaged)
Status Effect (On Self)
Fiora's touch.PNG Fiora's Touch

Prevents weapon from breaking for 2 times.

Fiora : Contre-attaque

Contre Attaque.png Type: Field
Cooldown: 90 seconds
After 1 sec of channeling, 'Contre-attaque' activates for 12 secs.
Status Effect (On Self)
Contre-attaque Status Effect.png Contre-attaque (12 seconds)

Damage taken is reduced by 8%. When attacking, consumes 8 Stamina and deals skill damage equal to 8% of current Stamina.

Hart : Peace Maker

Peace Maker.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, declares the current area (except the Research Center) as a 'Peace Zone' for 20 seconds
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found

Hart : Dissonance

Dissonance.png Type: Combat
Cooldown: 70 seconds

Unable to use on wild animals

Performs a normal attack that inflicts additional skill damage equal to 40% of the enemy's weapon Atk. Inflicts effect based on the state of the enemy's weapon.

Weapon damaged(-1): +3 dmg

Weapon damaged(-2): +6 dmg

Weapon defected: destroys the weapon.

Hyejin : Tit for Tat

Tit for Tat.png Type: Passive
Reflects 20% of the damage taken from every 3th attack to the enemy as skill damage. The effect doubles when the enemy is inflicted with 'Omen'. (traps excluded)

Hyejin : Omen

Omen.png Type: Field
Cooldown: 80 seconds
After 1 secs of channeling, inflicts 'Omen' for 20 secs on all enemies in the current area and adjacent areas, and deals 10 + (current level)*2 as skill damage to them.
Status Effect (On Opponent)
Omen Status Effect.png Omen (20 seconds)

Decreases the chances of finding EXP and corpses by 100%. Crit rate also drops by 100%.

HyunWoo : Brawler

Brawler.png Type: Passive
Cooldown: 40 seconds
Next successful attack recovers (2 + current level) HP and Stamina.

HyunWoo : Dogfight

Dogfight.png Type: Combat
Cooldown: 10 seconds

Unable to use on wild animals

Performs a normal attack that deals 110% damage and gains an additional 50% Mastery. Dogfight cannot be used against the same opponent twice in a row.

Isol : Guerrilla Warfare

Guerilla Warfare.png Type: Passive
Setting a trap gains some Mastery for equipped weapon type and enhances your next trap based on its quality (1%/3%/5%/7%/9%). The effect can stack.

Isol : Recollection

Recollection.png Type: Field
Cooldown: 30 seconds
For 15 secs, identifies the locations of the traps you set up in the current area to avoid stepping on them.
Status Effect (On Self)
Recollection Status Effect.png Recollection (10 seconds)

Avoid traps that you have set for 15 secs

Jackie : Bloodfest

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals activates 'Bloodfest' effect for 35 secs.
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (35 seconds)

Gains 22 Stat Atk. The effect duration will be refreshed upon killing a new enemy.

Jan : Hot-blooded Will

Hot-blooded Will.png Type: Field
Cooldown: 60 seconds
For about 30 seconds, the cumulative damage received and applied on the opponent will allow Jan to gain 'Hot-blooded' stacks and activate additional effects. (The Hot-blooded stacks will disappear once the Hot-blooded Will activation time is finished.)
Status Effect (On Self)
Hot-blood Status Effect.png Hot-blood (30 seconds)

Receive the following effects based on the current number of stacks.

1 stack (cumulative damage above 120): Damage received -1

2 stacks (cumulative damage above 200): Damage received -2

3 stacks (cumulative damage above 300): Damage received -3

Jan : Hot-blooded Combo

1519655649001.png Type: Combat
The combination attack will be attempted by consuming all the Hot-blood stacks gathered. Based on the number of stacks, basic attack will get an additional effect, and gain 7 seconds of duration time for Hot-blooded Will skill when targeting.

1 stack consumed: Skill damage +5

2 stacks consumed: Skill damage +9, Accuracy +5%

3 stacks consumed: Skill damage +20, Accuracy +10%, Opponent can't move for about 3 seconds

Status Effect (On Opponent)
Groggy Status Effect.png Groggy (3 seconds)

Unable to move to other areas

Jenny : Play Dead

Play Dead.png Type: Passive
Cooldown: 540 seconds
Activates 'Play Dead' and regains 50 HP when taking a fatal attack (traps excluded). If Jenny succeeds with a kill, the cooldown will be reset.
Status Effect (On Self)
Play Dead Status Effect.png Play Dead (3 seconds)

For 3 secs, the chances to be found are 0%, and HP recovery from Revenge Play is increased by 100%. However, the Play Dead effect will be cancelled after performing attacks.

Jenny : Revenge Play

Revenge Play.png Type: Combat
Cooldown: 70 seconds

Unable to use on wild animals

Performs a normal attack that inflicts additional skill damage equal to 10% of the enemy's missing HP, and regains HP equal to 50% of the total damage dealt. (Only works on the enemy last attacked)

Johann : Consecration

Consecration.png Type: Field
Cooldown: 40 seconds
After channeling for 2 sec, offers one item from the bag as an offer for Consecration. Depending on the item, grant 'Father's Blessing' or 'Holy Spirit's Blessing' effect for 80sec. Based on the grade of the item that is offered, there is a (0.5%/1%/2%/5%/80%) chance that the equipped item corresponding to the same part/type is replaced with a higher grade random item. (If there is no higher grade item existing, the equipment is replaced with a random one of the same grade.)

Johann : Sermon

Sermon.png Type: Combat
Cooldown: 0 seconds
Consume 5 Stamina and recovers 5 HP with the next basic attack.

JP : Hacking

Hacking.png Type: Passive
Always succeeds when Hacking

JP : Infrared Vision

Infrared Vision.png Type: Field
Cooldown: 80 seconds
'Infrared Vision' can be activated for 18 secs.
Status Effect (On Self)
Infrared Vision Status Effect.png Infrared Vision (18 seconds)

For 18 secs, shows the number of players including JP in the current area, and gives an alert when other players enter the area. Also, reduces 30% chances of encountering enemies in all areas except Research Center.

Laura : Casing the Joint

CasingTheJoint.png Type: Combat
Cooldown: 30 seconds
On her next attack, Laura gets to see the content of the enemy's bag and her attack dmg is enhanced based on the grade of each item in the bag. Each item grants 1/2/3/4/5 bonus attack based on their grade. The bonus for Items made of gold or gems is doubled.

Lenox : Fishing

Fishing.png Type: Field
Cooldown: 80 seconds
After 3 secs of channeling, reels in a fish, Turtle Shell, or Can. (Only usable near sources of water)

Lenox : Bluesnake

BlueSnake.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Performs a normal attack that inflicts 'Snake's Coil' on the enemy for 10 secs.
Status Effect (On Opponent)
Bluesnake Status Effect.png Snake's Coil (10 seconds)

For 10 secs, the enemy's total damage is reduced by 10%. Moving to another area inflicts 14 skill damage.

Leon : Human Torpedo

Human Torpedo.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that deals additional damage equal to (8 + 5% of Overall Atk). When this skill is used near sources of water, the cooldown time will be decreased by 50% and the damage bonus will double.

Leon : Rapacious Collecting

Rapacious Collecting.png Type: Passive
Cooldown: 40 seconds
Every 40 secs, always find 3 items on a successful item search

Li Dailin : Drunken Master

Drunken Master.png Type: Field
Consume 4 Drunken Master stacks and gain the power of the Drunken Master, allowing her to dodge an attack within the next 3 secs. Li Dailin gains 1 Drunken Master stack everytime she consumes alcohol. (4 stacks maximum. Gain 50% of the stacks back if she is not attacked)
Status Effect (On Self)
Drunken Master Status Effect.png Drunken Master (3 seconds)

Dodges when attacked. (Status Effect or debuff cannot be avoided)

Li Dailin : Lee Huazi

Lee Huazi.png Type: Field
Cooldown: 60 seconds
Receive 1 Sorghum Wine with her next basic attack which is enhanced by 110%. 20% chance to receive 3 Sorghum Wines.

Luke : Silent Cleaner

Silent Cleaner.png Type: Passive
Cooldown: 30 seconds
Consume 1 stack for each attack, and receive the following effects stated below. Consuming all stacks will cause these effects to be disabled for 30 secs. (total 8 stacks)

-During fights, noises will have a -10% chance of occurring.

-Using gun weapons with above Epic grade will silence the gunshot sounds.

Luke : Cleaning Service

Cleaning Service.png Type: Combat
Cooldown: 40 seconds
Deliver a normal attack with 110% damage. Remove 1 buff from the target and apply 'Luke's Customer' for 10 minutes.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Customer (600 seconds)

When killed by Luke, grants Luke 1 permanent 'Contract Completion' stack.

Magnus : 1vs17

1vs17.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After 1 sec of channeling, inflicts 15+(Level*3) as skill damage to all enemies in the current area.

- Increases damage by (number of enemies hit - 1)*15% when hitting 2 or more enemies.

- Reduces cooldown time by (number of enemies hit - 1)*10 secs when hitting 2 or more enemies.

Magnus : Tough Body

Tough Body.png Type: Passive
When landing the 1vs17 skill on 2 or more survivors, Magnus's Armor will permanently increase by 5.

Mai : Pattern Collection

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Performs a normal attack, gains 2 Pattern stacks, and regains 5% of max Stamina. Additionally, when 'Masterpiece' is activated, regains 5% of max HP.

Mai : Haute Couture

Haute Conture.png Type: Field
Cooldown: 10 seconds
Improves the Armor value of her current clothes according to the current number of Pattern stacks. The enhancement value cannot exceed 50% of the clothes' original Armor value. 'Masterpiece' effect will activate when her equipped clothes gear is enhanced to its max value.
Status Effect (On Self)
Masterpiece.png Masterpiece

A masterpiece is born! Mai's equipped clothes armor has been enhanced to its maximum value. Additional effect will be activated when Mai uses Pattern Collection.

Nadine : Hunter's Sight

Hunter's Sight.png Type: Field
Cooldown: 15 seconds
Consumes 20 Stamina to identify the location of 1 wild animal (except Dr. Wickeline and Mr. Meiji). Gains a Hunting stack for each wild animal kill. Each stack permanently increases Stat Attack by 0.7.

Nadine : Bullseye

Hunting.png Type: Combat
Cooldown: 40 seconds
Delivers a normal attack which is enhanced by (110 + Hunting stacks)% and always hits.

Nathapon : Time Trail

Time Trail.png Type: Field
Cooldown: 60 seconds
After 2 secs of channeling, Nathapon sets up a camera in the current area and starts Time Trail (lasting 120 secs). After the filming finishes, Nathapon's first Search in that area will let him collect his camera, gain 4 EXP, and recover 15% of max HP/Stamina. (Up to 2 recharges. Cannot use the skill in the same area repeatedly.)

Nathapon : Framing

Framing.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that inflicts 'Subject' effect for 10 secs.
Status Effect (On Opponent)
Subject Status Effect.png Subject (10 seconds)

Your Armor is reduced by (10 + Nathapon's Level*2). If your current area has been photographed by Nathapon, your Armor will be reduce by 10 additional points.

Nicky : Stunt Action

Stunt Action.png Type: Field
Accumulates 'Stunt Action' stacks for every successful Guard. It costs 4 stacks to activate 'Stunt Acting' effect for 20 secs. (Up to 6 stacks)

Nicky : Liver Blow

Liver Blow.png Type: Combat
Cooldown: 50 seconds
Performs a normal attack and earns 3 'Stunt Action' stacks. Inflicts 'Liver Break' effect on the opponent for 12 secs.

Rio : Anchor Point

Anchor Point.png Type: Passive
Rio cannot crit, but she gets bonus Accuracy based on her level (see below). If her Accuracy exceeds 100%, then her armor piercing increases by half of her surplus Accuracy.

Level 1-5 : 11%

Level 6-11 : 15%

Level 12-18 : 18%

Rio : Release

Release.png Type: Combat
Cooldown: 50 seconds
Deliver a normal attack with (10+current accuracy)% dmg.

Rosalio : Home Run

Homerun.png Type: Passive
Crits deal 180% damage.

Rosalio : Clutch Hitter

Clutch Hitter.png Type: Combat
Cooldown: 90 seconds
Performs an attack with its crit rate increased by half of the missing HP.

Rozzi : Distorted Malice

Malice Distortion.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After 1 secs of channeling, activates ‘Malice’ and inflicts ‘Unnerved’ on all enemies in the area for 30 secs. The strength of the effects depends on the number of inflicted enemies.
Status Effect (On Self)
Malice Status Effect.png Malice (30 seconds)

Malice Distortion effect reduces the chances to be found by (Number of enemies hit by this skill*12%)%.

Status Effect (On Opponent)
Unnerved Status Effect.png Unnerved (30 seconds)

Atk first decreases by 2, then further decreases by (number of enemies hit by Malice Distortion*6%).

Rozzi : Easy Shot

Easy Shot.png Type: Combat
Cooldown: 50 seconds
Delivers a normal attack which deals 5 additional damage. Gains additional weapon Mastery when killing an enemy with Easy Shot. (Wild Animal: 100%, Enemy: 400%, ranged weapons only)

Shoichi : No Mercy

No Mercy.png Type: Passive
Crits deal only 125% damage, but every 5th attack will always be a crit.

Shoichi : Phony Deal

Phony Deal.png Type: Combat
Cooldown: 80 seconds

Unable to use on wild animals

Performs a normal attack that deals 10 additional skill damage and inflicts 'Phony Deal' for 9 secs.
Status Effect (On Opponent)
Phony Deal Status Effect.png Phony Deal (9 seconds)

Cannot gain Mastery in combat.

Silvia : Rush

Rush.png Type: Passive
Gains a 'Rush' stack that lasts for 40 secs when moving to another area, up to 3 stacks.
Status Effect (On Self)
Rush Status Effect.png Rush (40 seconds)

2 Stacks: Stamina cost of Move -1

3 Stacks: Stamina cost of Move -1 / Search -1

The effect duration will be refreshed upon each Search, if one of the following is equipped: Maverick Runner, Boots of Hermes

Silvia : Blitz

Blitz.png Type: Combat
Cooldown: 20 seconds
Performs a normal attack that deals 110% damage. This attack also consumes all Rush stacks each of which increases the attack's crit rate by 23%, but reduces crit dmg by -4%.

Sissela : Agony-Bearer

Agony- Bearer.png Type: Passive
When taking damage from another survivor, gains a 'Pain' stack (up to 7). The stacks last for 40 secs.
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (40 seconds)

Upon taking new damage, recovers 2% of max HP for each stack.

Sissela : Unshackled

Unshackled.png Type: Field
Cooldown: 70 seconds

Unable to use on wild animals

After 3 secs of channeling, consumes 'Pain' stacks and deals to all survivors skill damage equal to (level * number of stacks). Up to 3stacks can be consumed.

Sua : Reading

Reading.png Type: Field
Cooldown: 10 seconds
Receives a special effect depending on the book being Read. Use Reading to change books.
Status Effect (On Self)
Odyssey Status Effect.png Odyssey

The chances to find items +10%, Finds 2 items upon first successful Search

Status Effect (On Self)
The Blue Bird Status Effect.png The Blue Bird

Stamina recovery +2 when Resting, Move costs no Stamina for 1 time

Status Effect (On Self)
Don Quixote Status Effect.png Don Quixote

The chances to find enemy +9%, Next attack delivers 12 skill damage

Sua : Pabulum

Pendulum.png Type: Passive
Recovers 11 HP after Reading for 4 times

Tia : GO! Squirrel!

GO! Squirrel!.PNG Type: Field
For every time Tia searches an area, she receives Paint. After collecting 15 Paints, Tia can paint a picture of a squirrel and bring it to life. The squirrel will help Tia to search the items in the area to bring back one of Tia's desired item. (When Tia is attacked, the Paint stack number resets.

Tia : Paintwork

Paintwork.PNG Type: Combat
Cooldown: 60 seconds

Cannot be used on wild animals.

Performs a normal attack alongside with granting 3 turns of several Paints effects consecutively while dealing extra damage as following.

Yellow Paint: 3% of the opponent's current HP

Red Paint: 10% armor penetration

Blue Paint: 8% of the opponent's lost HP

William : Inning Eater

Inning Eater.png Type: Passive
Recovers 7 Stamina upon every 9th Move/Search

William : Breaking Ball

Breaking Ball.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Activates different effects depending on William's current Stamina.

Change Up ( ~100) : Lands a normal attack and decreases by 15 the opponent's Stamina.

Fastball (101 ~ 150) : Lands a normal attack with +7 additional damage

Power Curve (151 ~ 200) : Lands a normal attack with +15% lifesteal

Hard Slider (201~) : Lands a basic attack with +15% armor penetration

Magnus : 1vs17

1vs17.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After 1 sec of channeling, inflicts 15+(Level*3) as skill damage to all enemies in the current area.

- Increases damage by (number of enemies hit - 1)*15% when hitting 2 or more enemies.

- Reduces cooldown time by (number of enemies hit - 1)*10 secs when hitting 2 or more enemies.

Sissela : Agony-Bearer

Agony- Bearer.png Type: Passive
When taking damage from another survivor, gains a 'Pain' stack (up to 7). The stacks last for 40 secs.
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (40 seconds)

Upon taking new damage, recovers 2% of max HP for each stack.

Rio : Anchor Point

Anchor Point.png Type: Passive
Rio cannot crit, but she gets bonus Accuracy based on her level (see below). If her Accuracy exceeds 100%, then her armor piercing increases by half of her surplus Accuracy.

Level 1-5 : 11%

Level 6-11 : 15%

Level 12-18 : 18%

Camilo : Anima Ladrón

Anima Ladron.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Performs a normal attack that deals 110% damage. Steals 10% of the enemy's Stat Atk and Armor for 10 secs upon hit.
Status Effect (On Self)
Anima Ladron Self Status Effect.png Anima Ladrón (10 seconds)

Steals enemy's Stat Atk and Armor

Status Effect (On Opponent)
Anima Ladron Opponent Status Effect.png Anima Ladrón (10 seconds)

For 10 secs, lower atk/armor by 10%

Adriana : Arson

Arson.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, engulfs the current area with 'Arson' and makes it a Fire Area for 20 seconds
Status Effect (On Area)
The area is on fire! Status Effect.png The area is on fire! (20 seconds)

Unable to Rest and takes skill damage equal to 3% of max HP for each Search. Adriana does not take Fire Area damage.

Cathy : Arteriotomy

Arteriotomy.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Performs a normal attack and inflicts 'Bleeding' on the enemy for 6 secs. If the enemy receives damage from direct attacks while 'Bleeding', the effect duration will be refreshed.
Status Effect (On Opponent)
Bleeding Status Effect.png Bleeding (8 seconds)

Takes 5 skill damage for every Move/Search for 6 secs. If damage is taken from a direct attack during Bleeding, the Bleeding time will be refreshed.

Arda : Artifact Analysis

Artifact Analysis.png Type: Passive
Cooldown: 6 seconds
Deals 3 more skill damage for every piece of equipped gear that has better quality than the enemy's. Additional skill damage is doubled in the No Digging area.

Adriana : Blaze

Blaze.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that, upon hit, deals 5 additional skill damage and inflicts 'Burned' effect for 9 secs. If the enemy is in a Fire Area, inflicts 5 additional skill damage.
Status Effect (On Opponent)
Burned Status Effect.png Burned (9 seconds)

HP recovered from food decreased by 20% for 9 secs

Silvia : Blitz

Blitz.png Type: Combat
Cooldown: 20 seconds
Performs a normal attack that deals 110% damage. This attack also consumes all Rush stacks each of which increases the attack's crit rate by 23%, but reduces crit dmg by -4%.

Bianca : Blood Transfusion

Blood Transfusion Icon.png Type: Field
Cooldown: 50 seconds
After channeling for 1 second, activate Blood Transfusion for 8 seconds. At its end, Blood Transfusion will heal Bianca for 70% of the damage she took while it was active. If Bianca gets 50+ healing, Blood Veil activates for the next 8 seconds.

Jackie : Bloodfest

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals activates 'Bloodfest' effect for 35 secs.
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (35 seconds)

Gains 22 Stat Atk. The effect duration will be refreshed upon killing a new enemy.

Bianca : Bloody Hands

Bloody Hands Icon.png Type: Combat
Consume 2 * No of Blood Drop stacks as HP and inflict 12 + 2 * Lvl damage. In addition, inflict 3 * No stacks damage to all survivors in the same Area. Bianca gets 1 Blood Drop stack every time she uses her combat skill, and loses 1 stack every 8 seconds.

Lenox : Bluesnake

BlueSnake.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Performs a normal attack that inflicts 'Snake's Coil' on the enemy for 10 secs.
Status Effect (On Opponent)
Bluesnake Status Effect.png Snake's Coil (10 seconds)

For 10 secs, the enemy's total damage is reduced by 10%. Moving to another area inflicts 14 skill damage.

Barbara : Body Modification

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara will be physically strengthened based on the consumed gun's rarity. (Atk/Armor +1/3/6/11/15)

HyunWoo : Brawler

Brawler.png Type: Passive
Cooldown: 40 seconds
Next successful attack recovers (2 + current level) HP and Stamina.

William : Breaking Ball

Breaking Ball.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Activates different effects depending on William's current Stamina.

Change Up ( ~100) : Lands a normal attack and decreases by 15 the opponent's Stamina.

Fastball (101 ~ 150) : Lands a normal attack with +7 additional damage

Power Curve (151 ~ 200) : Lands a normal attack with +15% lifesteal

Hard Slider (201~) : Lands a basic attack with +15% armor penetration

Nadine : Bullseye

Hunting.png Type: Combat
Cooldown: 40 seconds
Delivers a normal attack which is enhanced by (110 + Hunting stacks)% and always hits.

Echion : Call of Cadmus

Call of Cadmus.JPG Type: Field
Echion uses his exclusive weapon and can evolve it after conditions are met and channeling of his field skill completes (which takes 2 secs). His exclusive weapon cannot be removed nor changed. The conditions of weapon evolution are as follows:

Viper (Given at early game)

Death Adder (Lv7)

Black Mamba (Lv7)

Queen Death Adder (Level 14, evolved from Death Adder)

King Black Mamba (Level 14, evolved from Black Mamba)

Laura : Casing the Joint

CasingTheJoint.png Type: Combat
Cooldown: 30 seconds
On her next attack, Laura gets to see the content of the enemy's bag and her attack dmg is enhanced based on the grade of each item in the bag. Each item grants 1/2/3/4/5 bonus attack based on their grade. The bonus for Items made of gold or gems is doubled.

Emma : Change★

Change★.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, switches current HP and Stamina ratios.

Adela : Check

Check.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that deals additional skill damage equal to 5% of the enemy's current HP, and gains 1 additional Promotion stack. If this skill decreases enemy's HP to below 50%, its cooldown time will be reduced by 100%.

Emma : CheerUP♥

CheerUP♥.png Type: Combat
Cooldown: 40 seconds
Performs a normal attack that deals additional skill damage equal to 20% of missing Stamina, and regains 20% of max Stamina.

Luke : Cleaning Service

Cleaning Service.png Type: Combat
Cooldown: 40 seconds
Deliver a normal attack with 110% damage. Remove 1 buff from the target and apply 'Luke's Customer' for 10 minutes.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Customer (600 seconds)

When killed by Luke, grants Luke 1 permanent 'Contract Completion' stack.

Rosalio : Clutch Hitter

Clutch Hitter.png Type: Combat
Cooldown: 90 seconds
Performs an attack with its crit rate increased by half of the missing HP.

Johann : Consecration

Consecration.png Type: Field
Cooldown: 40 seconds
After channeling for 2 sec, offers one item from the bag as an offer for Consecration. Depending on the item, grant 'Father's Blessing' or 'Holy Spirit's Blessing' effect for 80sec. Based on the grade of the item that is offered, there is a (0.5%/1%/2%/5%/80%) chance that the equipped item corresponding to the same part/type is replaced with a higher grade random item. (If there is no higher grade item existing, the equipment is replaced with a random one of the same grade.)

Fiora : Contre-attaque

Contre Attaque.png Type: Field
Cooldown: 90 seconds
After 1 sec of channeling, 'Contre-attaque' activates for 12 secs.
Status Effect (On Self)
Contre-attaque Status Effect.png Contre-attaque (12 seconds)

Damage taken is reduced by 8%. When attacking, consumes 8 Stamina and deals skill damage equal to 8% of current Stamina.

Zahir : Damnation

Damnation.png Type: Passive
Cooldown: 7 seconds
Performs a normal attack that inflicts additional skill damage equal to enemy player kills *4 + enemy animal kills *1- Additional skill damage cannot exceeds 15.

Alex : Desperate Throw

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Cannot Crit

Destroys and throws your equipped non-Thrown weapon, dealing normal damage + (15 / 20 / 25 / 35 / 45) skill damage based on the weapon's quality.(A 50% chance that the thrown weapon would disappear)

Hart : Dissonance

Dissonance.png Type: Combat
Cooldown: 70 seconds

Unable to use on wild animals

Performs a normal attack that inflicts additional skill damage equal to 40% of the enemy's weapon Atk. Inflicts effect based on the state of the enemy's weapon.

Weapon damaged(-1): +3 dmg

Weapon damaged(-2): +6 dmg

Weapon defected: destroys the weapon.

Rozzi : Distorted Malice

Malice Distortion.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After 1 secs of channeling, activates ‘Malice’ and inflicts ‘Unnerved’ on all enemies in the area for 30 secs. The strength of the effects depends on the number of inflicted enemies.
Status Effect (On Self)
Malice Status Effect.png Malice (30 seconds)

Malice Distortion effect reduces the chances to be found by (Number of enemies hit by this skill*12%)%.

Status Effect (On Opponent)
Unnerved Status Effect.png Unnerved (30 seconds)

Atk first decreases by 2, then further decreases by (number of enemies hit by Malice Distortion*6%).

HyunWoo : Dogfight

Dogfight.png Type: Combat
Cooldown: 10 seconds

Unable to use on wild animals

Performs a normal attack that deals 110% damage and gains an additional 50% Mastery. Dogfight cannot be used against the same opponent twice in a row.

Eleven : Donation

Donation.png Type: Combat
Cooldown: 50 seconds

Unable to use on wild animals

Performs a normal attack and copies 1 HP recovery item from the opponent's current inventory. The rarity of the copied food item depends on your current HP. (Cannot be used on another Eleven)

-50% HP or above: Food of 'Rare' rarity or lower rarity

-Below 50% HP: Food of 'Rare' rarity or higher rarity

Aya : Double Shot

Double Shot.png Type: Combat
Cooldown: 50 seconds

Cannot Crit

Using 2 bullets, delivers a normal attack and performs an extra attack when the first one hits. The extra attack inflicts damage equal to 50% of the weapon's Atk.

Li Dailin : Drunken Master

Drunken Master.png Type: Field
Consume 4 Drunken Master stacks and gain the power of the Drunken Master, allowing her to dodge an attack within the next 3 secs. Li Dailin gains 1 Drunken Master stack everytime she consumes alcohol. (4 stacks maximum. Gain 50% of the stacks back if she is not attacked)
Status Effect (On Self)
Drunken Master Status Effect.png Drunken Master (3 seconds)

Dodges when attacked. (Status Effect or debuff cannot be avoided)

Camilo : Duende

Duende.png Type: Field
Cooldown: 60 seconds
After 2 secs of channeling, activates 'Duende' for 18 seconds. (Max. 5 times, cannot be activated again while still in effect).
Status Effect (On Self)
Duende Status Effect.png Duende (18 seconds)

Randomly allocates 14 + (current level) stat points among Camilo's Stat Atk, Armor, HP, and Stamina.

Rozzi : Easy Shot

Easy Shot.png Type: Combat
Cooldown: 50 seconds
Delivers a normal attack which deals 5 additional damage. Gains additional weapon Mastery when killing an enemy with Easy Shot. (Wild Animal: 100%, Enemy: 400%, ranged weapons only)

Aiden : Energy Burn

Energy Burn.png Type: Passive
Every 3rd attack, burn the Stamina of the enemy by 15% of Aiden's current Stamina. If Overload is activated, Aiden recovers health for half of the amount of the burnt Stamina.

Zahir : Eye of Azrael

Eye of Azrael.png Type: Field
Cooldown: 60 seconds
When used, marks the locations of all corpses on the map and gains the 'Eyes of the Heart' effect for 20 secs.
Status Effect (On Self)
Eye of the heart.PNG Eye of the Heart (20 seconds)

The chances of finding a corpse when searching are increased by 100%. The effect will disappear when the duration ends or when a corpse is found.

XiuKai : Feeling Hot!

Feeling Hot!.png Type: Field
Cooldown: 70 seconds
After 2 seconds of channeling, consumes 16% of current HP to activate 'Feeling Hot!' for 30 secs.
Status Effect (On Self)
Feeling Hot! Status Effect.png Feeling Hot! (30 seconds)

Consumes some HP to raise the equipped weapon's Atk based on the amount of the HP consumed. The bonus Atk decreases by 20% every time an attack hits.

Lenox : Fishing

Fishing.png Type: Field
Cooldown: 80 seconds
After 3 secs of channeling, reels in a fish, Turtle Shell, or Can. (Only usable near sources of water)

Nathapon : Framing

Framing.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that inflicts 'Subject' effect for 10 secs.
Status Effect (On Opponent)
Subject Status Effect.png Subject (10 seconds)

Your Armor is reduced by (10 + Nathapon's Level*2). If your current area has been photographed by Nathapon, your Armor will be reduce by 10 additional points.

Tia : GO! Squirrel!

GO! Squirrel!.PNG Type: Field
For every time Tia searches an area, she receives Paint. After collecting 15 Paints, Tia can paint a picture of a squirrel and bring it to life. The squirrel will help Tia to search the items in the area to bring back one of Tia's desired item. (When Tia is attacked, the Paint stack number resets.

XiuKai : Gourmand

Cooking.png Type: Passive
Food restores 15% more Health and Stamina

Isol : Guerrilla Warfare

Guerilla Warfare.png Type: Passive
Setting a trap gains some Mastery for equipped weapon type and enhances your next trap based on its quality (1%/3%/5%/7%/9%). The effect can stack.

JP : Hacking

Hacking.png Type: Passive
Always succeeds when Hacking

Mai : Haute Couture

Haute Conture.png Type: Field
Cooldown: 10 seconds
Improves the Armor value of her current clothes according to the current number of Pattern stacks. The enhancement value cannot exceed 50% of the clothes' original Armor value. 'Masterpiece' effect will activate when her equipped clothes gear is enhanced to its max value.
Status Effect (On Self)
Masterpiece.png Masterpiece

A masterpiece is born! Mai's equipped clothes armor has been enhanced to its maximum value. Additional effect will be activated when Mai uses Pattern Collection.

Rosalio : Home Run

Homerun.png Type: Passive
Crits deal 180% damage.

Jan : Hot-blooded Combo

1519655649001.png Type: Combat
The combination attack will be attempted by consuming all the Hot-blood stacks gathered. Based on the number of stacks, basic attack will get an additional effect, and gain 7 seconds of duration time for Hot-blooded Will skill when targeting.

1 stack consumed: Skill damage +5

2 stacks consumed: Skill damage +9, Accuracy +5%

3 stacks consumed: Skill damage +20, Accuracy +10%, Opponent can't move for about 3 seconds

Status Effect (On Opponent)
Groggy Status Effect.png Groggy (3 seconds)

Unable to move to other areas

Jan : Hot-blooded Will

Hot-blooded Will.png Type: Field
Cooldown: 60 seconds
For about 30 seconds, the cumulative damage received and applied on the opponent will allow Jan to gain 'Hot-blooded' stacks and activate additional effects. (The Hot-blooded stacks will disappear once the Hot-blooded Will activation time is finished.)
Status Effect (On Self)
Hot-blood Status Effect.png Hot-blood (30 seconds)

Receive the following effects based on the current number of stacks.

1 stack (cumulative damage above 120): Damage received -1

2 stacks (cumulative damage above 200): Damage received -2

3 stacks (cumulative damage above 300): Damage received -3

Leon : Human Torpedo

Human Torpedo.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that deals additional damage equal to (8 + 5% of Overall Atk). When this skill is used near sources of water, the cooldown time will be decreased by 50% and the damage bonus will double.

Nadine : Hunter's Sight

Hunter's Sight.png Type: Field
Cooldown: 15 seconds
Consumes 20 Stamina to identify the location of 1 wild animal (except Dr. Wickeline and Mr. Meiji). Gains a Hunting stack for each wild animal kill. Each stack permanently increases Stat Attack by 0.7.

Bernice : Hunting Trap

Hunting trap.png Type: Field
Cooldown: 50 seconds
Crafts a Hunting Trap. When another player steps on this trap set up by Bernice, their location will be revealed to him for 30 secs on the map.

JP : Infrared Vision

Infrared Vision.png Type: Field
Cooldown: 80 seconds
'Infrared Vision' can be activated for 18 secs.
Status Effect (On Self)
Infrared Vision Status Effect.png Infrared Vision (18 seconds)

For 18 secs, shows the number of players including JP in the current area, and gives an alert when other players enter the area. Also, reduces 30% chances of encountering enemies in all areas except Research Center.

William : Inning Eater

Inning Eater.png Type: Passive
Recovers 7 Stamina upon every 9th Move/Search

Chiara : Judgment

Judgment.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Performs a normal attack that inflicts 'Judgment'. 'Judgements effect is based on the number of the enemy's 'Stigma' stacks. Judgement applies 'Shrine of Corruption' to the current area upon activation.
Status Effect (On Opponent)
Judgment Status Effect.png Judgment

Inflicts 3 * Judgement stacks extra damage when dealing 9 or higher damage to the enemy, and applies 'Shrine of Corruption' to the current area.

Aya : Justice

Justice.png Type: Field
Cooldown: 90 seconds
Removes one random debuff (if any) and recovers HP equal to the current number of stacks*7. (Up to 5 stacks)

Eva : Kinesis

Eva skill Kinesis.png Type: Passive
Controls melee weapon remotely to target an enemy, and the equipped weapon will be recognized as Thrown Mastery. (Only applicable to melee weapons, no quantity limit. Cannot be used on ranged weapons)

Li Dailin : Lee Huazi

Lee Huazi.png Type: Field
Cooldown: 60 seconds
Receive 1 Sorghum Wine with her next basic attack which is enhanced by 110%. 20% chance to receive 3 Sorghum Wines.

Bernice : Leg Shot

Leg Shot.png Type: Combat
Cooldown: 50 seconds
Performs a normal attack that deals 110% damage and inflicts 'Slow' on the enemy for 8 secs. (Can only be used with ranged weapons)
Status Effect (On Opponent)
Slowed Status Effect.png Slowed (11 seconds)

Lowers Search speed by 15%

Nicky : Liver Blow

Liver Blow.png Type: Combat
Cooldown: 50 seconds
Performs a normal attack and earns 3 'Stunt Action' stacks. Inflicts 'Liver Break' effect on the opponent for 12 secs.

Chloe : Marionette

Marionette.jpg Type: Field
Cooldown: 60 seconds
After channeling for 1 sec, summons a marionette for 40 seconds, inflicting (4 + Lv) damage to a random enemy in the current area each time Chloe searches (5 times max).

The marionette cannot be found and stays in the area even when Chloe moves. The marionette disappears when Pulling Strings is activated.

Status Effect (On )
Attack!.jpg Attack!

The summoned marionette inflicts (4 + Lv) damage to a random enemy in the current area each time Chloe searches.

Eleven : MUKBANG

MUKBANG.png Type: Field
Cooldown: 30 seconds
For about 10 secs, gains 'MUKBANG Time' effect. After the duration ends, falls into 'Stuffed' status for 5 secs.
Status Effect (On Self)
MUKBANG Time.png MUKBANG Time (10 seconds)

For each HP item consumed, max HP permanently increases by 3, and the cooldown for using HP items decreases by 2 secs.

Status Effect (On Self)
Stuffed.png Stuffed (5 seconds)

Stamina items are 50% less effective

Arda : NO Digging

NO Digging.png Type: Field
Cooldown: 70 seconds
After 1 secs of channeling, declares the current area as a 'NO Digging' area for 20 secs.
Status Effect (On Area)
NO Digging Status Effect.png NO Digging (20 seconds)

In a NO Digging area, Arda obtains 0.3 EXP upon finding items in the area. Other players' stamina cost on search increases by 3, and their chances of finding items decrease by 50%.

Shoichi : No Mercy

No Mercy.png Type: Passive
Crits deal only 125% damage, but every 5th attack will always be a crit.

Hyejin : Omen

Omen.png Type: Field
Cooldown: 80 seconds
After 1 secs of channeling, inflicts 'Omen' for 20 secs on all enemies in the current area and adjacent areas, and deals 10 + (current level)*2 as skill damage to them.
Status Effect (On Opponent)
Omen Status Effect.png Omen (20 seconds)

Decreases the chances of finding EXP and corpses by 100%. Crit rate also drops by 100%.

Aiden : Overload

Overload.png Type: Combat
Cooldown: 80 seconds

Cannot be used on wild animals.

Performs a normal attack that deals 110% damage and reduces the stamina of all enemies in the area by (5+Lvl). Inflicts Voltage Drop for 15secs. (Does not reduce the stamina of enemies afflicted with Voltage Drop).

Sua : Pabulum

Pendulum.png Type: Passive
Recovers 11 HP after Reading for 4 times

Tia : Paintwork

Paintwork.PNG Type: Combat
Cooldown: 60 seconds

Cannot be used on wild animals.

Performs a normal attack alongside with granting 3 turns of several Paints effects consecutively while dealing extra damage as following.

Yellow Paint: 3% of the opponent's current HP

Red Paint: 10% armor penetration

Blue Paint: 8% of the opponent's lost HP

Mai : Pattern Collection

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Performs a normal attack, gains 2 Pattern stacks, and regains 5% of max Stamina. Additionally, when 'Masterpiece' is activated, regains 5% of max HP.

Hart : Peace Maker

Peace Maker.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, declares the current area (except the Research Center) as a 'Peace Zone' for 20 seconds
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found

Yuki : Perfect Fit

Perfect Fit.png Type: Passive
Total Atk and Armor increase by 8% when current HP is above 80%.

Shoichi : Phony Deal

Phony Deal.png Type: Combat
Cooldown: 80 seconds

Unable to use on wild animals

Performs a normal attack that deals 10 additional skill damage and inflicts 'Phony Deal' for 9 secs.
Status Effect (On Opponent)
Phony Deal Status Effect.png Phony Deal (9 seconds)

Cannot gain Mastery in combat.

Jenny : Play Dead

Play Dead.png Type: Passive
Cooldown: 540 seconds
Activates 'Play Dead' and regains 50 HP when taking a fatal attack (traps excluded). If Jenny succeeds with a kill, the cooldown will be reset.
Status Effect (On Self)
Play Dead Status Effect.png Play Dead (3 seconds)

For 3 secs, the chances to be found are 0%, and HP recovery from Revenge Play is increased by 100%. However, the Play Dead effect will be cancelled after performing attacks.

Adela : Promotion

Promotion Icon.png Type: Field
After 1 sec of channeling, convers the equipped weapon to a random higher quality weapon of the same type. Promotion is only available for use after attacking 3/10/35/90 times, based on the equipped weapon's rarity (Attack count resets when the weapon is unequipped).

Chloe : Pulling Strings

Pulling Strings.jpg Type: Combat
Cooldown: 60 seconds

Opponent

Performs a normal attack that deals 110% damage, and grants herself 'Help!' for 5 secs.
Status Effect (On Self)
Help!.jpg Help! (5 seconds)

Chloe's total armor is enhanced by 20%. If the skill is used while the marionette is summoned, Chloe's total armor is enhanced by 40%.

Leon : Rapacious Collecting

Rapacious Collecting.png Type: Passive
Cooldown: 40 seconds
Every 40 secs, always find 3 items on a successful item search

Sua : Reading

Reading.png Type: Field
Cooldown: 10 seconds
Receives a special effect depending on the book being Read. Use Reading to change books.
Status Effect (On Self)
Odyssey Status Effect.png Odyssey

The chances to find items +10%, Finds 2 items upon first successful Search

Status Effect (On Self)
The Blue Bird Status Effect.png The Blue Bird

Stamina recovery +2 when Resting, Move costs no Stamina for 1 time

Status Effect (On Self)
Don Quixote Status Effect.png Don Quixote

The chances to find enemy +9%, Next attack delivers 12 skill damage

Isol : Recollection

Recollection.png Type: Field
Cooldown: 30 seconds
For 15 secs, identifies the locations of the traps you set up in the current area to avoid stepping on them.
Status Effect (On Self)
Recollection Status Effect.png Recollection (10 seconds)

Avoid traps that you have set for 15 secs

Rio : Release

Release.png Type: Combat
Cooldown: 50 seconds
Deliver a normal attack with (10+current accuracy)% dmg.

Celine : Reshaping

Reshaping.png Type: Field
After channeling for 2 Secs, the equipped gun weapon is changed for a different gun weapon of the same grade. Weapons cannot be transformed twice into the same weapon. The cooldown of Reshaping depends on the gun weapon's grade. (30Secs/60Secs/120Secs/180Secs, Legendary grade excluded).

Celine benefits from different effects based on the number of successful Reshapings.

Jenny : Revenge Play

Revenge Play.png Type: Combat
Cooldown: 70 seconds

Unable to use on wild animals

Performs a normal attack that inflicts additional skill damage equal to 10% of the enemy's missing HP, and regains HP equal to 50% of the total damage dealt. (Only works on the enemy last attacked)

Silvia : Rush

Rush.png Type: Passive
Gains a 'Rush' stack that lasts for 40 secs when moving to another area, up to 3 stacks.
Status Effect (On Self)
Rush Status Effect.png Rush (40 seconds)

2 Stacks: Stamina cost of Move -1

3 Stacks: Stamina cost of Move -1 / Search -1

The effect duration will be refreshed upon each Search, if one of the following is equipped: Maverick Runner, Boots of Hermes

Daniel : Scapegoat

Scapegoat.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Consumes 10 HP to perform a normal attack that deals 10+Level additional damage to the opponent. For opponents inflicted with Artistic Material, the effect doubles.

Johann : Sermon

Sermon.png Type: Combat
Cooldown: 0 seconds
Consume 5 Stamina and recovers 5 HP with the next basic attack.

Luke : Silent Cleaner

Silent Cleaner.png Type: Passive
Cooldown: 30 seconds
Consume 1 stack for each attack, and receive the following effects stated below. Consuming all stacks will cause these effects to be disabled for 30 secs. (total 8 stacks)

-During fights, noises will have a -10% chance of occurring.

-Using gun weapons with above Epic grade will silence the gunshot sounds.

Daniel : Solitary Artist

Solitary Artist.png Type: Passive
At night, Daniel's 'Solitude' effect is activated. While 'Solitude' is activated, 'Artistic Material' will be inflicted on an opponent who attacks Daniel with a normal attack or a single target skill and reduces Daniel's HP to below 100. (traps excluded)
Status Effect (On Self)
Solitude.png Solitude

Stamina cost of Move decreases by 3. Daniel's Overall Atk is increased by 10%, but his Overall Armor is reduced by 10%

Status Effect (On Opponent)
Artistic Material.png Artistic Material (10 seconds)

For 10 seconds, your location is revealed to Daniel, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Cathy : Speedy Recovery

Speedy Recovery.png Type: Passive
Recovers an additional 1.5 HP per sec while Resting. Reduces the time cost of First Aid by 10 secs.

Alex : Stealth

Stealth.png Type: Field
Cooldown: 50 seconds
After 1 sec of channeling, 'Stealth' effect activates for 10 secs (canceled upon attacking an enemy)
Status Effect (On Self)
Stealth Status Effect.png Stealth (10 seconds)

The chances of being found decrease by 90%

Celine : Sticky Bomb

Sticky Bomb.png Type: Combat
Cooldown: 30 seconds
Consume 1 charge with her next basic attack, which has a 50% chance to attach a 'Sticky Bomb' to her enemy that explodes when searching or moving 3 times within 10 seconds and deals 20dmg. Attaching a second Stick Bomb to the same enemy would explode instantly and do 35dmg.

Chiara : Stigma

Stigma.png Type: Passive
Performs a normal attack that inflicts 'Stigma' on the enemy for 6 secs (up to 11 stacks)
Status Effect (On Opponent)
Stigma Status Effect.png Stigma (6 seconds)

For 6 seconds, increases damage taken by the number of Stigma stacks

Nicky : Stunt Action

Stunt Action.png Type: Field
Accumulates 'Stunt Action' stacks for every successful Guard. It costs 4 stacks to activate 'Stunt Acting' effect for 20 secs. (Up to 6 stacks)

Nathapon : Time Trail

Time Trail.png Type: Field
Cooldown: 60 seconds
After 2 secs of channeling, Nathapon sets up a camera in the current area and starts Time Trail (lasting 120 secs). After the filming finishes, Nathapon's first Search in that area will let him collect his camera, gain 4 EXP, and recover 15% of max HP/Stamina. (Up to 2 recharges. Cannot use the skill in the same area repeatedly.)

Hyejin : Tit for Tat

Tit for Tat.png Type: Passive
Reflects 20% of the damage taken from every 3th attack to the enemy as skill damage. The effect doubles when the enemy is inflicted with 'Omen'. (traps excluded)

Magnus : Tough Body

Tough Body.png Type: Passive
When landing the 1vs17 skill on 2 or more survivors, Magnus's Armor will permanently increase by 5.

Adela : Check

Check.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that deals additional skill damage equal to 5% of the enemy's current HP, and gains 1 additional Promotion stack. If this skill decreases enemy's HP to below 50%, its cooldown time will be reduced by 100%.

Adriana : Blaze

Blaze.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that, upon hit, deals 5 additional skill damage and inflicts 'Burned' effect for 9 secs. If the enemy is in a Fire Area, inflicts 5 additional skill damage.
Status Effect (On Opponent)
Burned Status Effect.png Burned (9 seconds)

HP recovered from food decreased by 20% for 9 secs

Aiden : Overload

Overload.png Type: Combat
Cooldown: 80 seconds

Cannot be used on wild animals.

Performs a normal attack that deals 110% damage and reduces the stamina of all enemies in the area by (5+Lvl). Inflicts Voltage Drop for 15secs. (Does not reduce the stamina of enemies afflicted with Voltage Drop).

Alex : Desperate Throw

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Cannot Crit

Destroys and throws your equipped non-Thrown weapon, dealing normal damage + (15 / 20 / 25 / 35 / 45) skill damage based on the weapon's quality.(A 50% chance that the thrown weapon would disappear)

Aya : Double Shot

Double Shot.png Type: Combat
Cooldown: 50 seconds

Cannot Crit

Using 2 bullets, delivers a normal attack and performs an extra attack when the first one hits. The extra attack inflicts damage equal to 50% of the weapon's Atk.

Bernice : Leg Shot

Leg Shot.png Type: Combat
Cooldown: 50 seconds
Performs a normal attack that deals 110% damage and inflicts 'Slow' on the enemy for 8 secs. (Can only be used with ranged weapons)
Status Effect (On Opponent)
Slowed Status Effect.png Slowed (11 seconds)

Lowers Search speed by 15%

Bianca : Bloody Hands

Bloody Hands Icon.png Type: Combat
Consume 2 * No of Blood Drop stacks as HP and inflict 12 + 2 * Lvl damage. In addition, inflict 3 * No stacks damage to all survivors in the same Area. Bianca gets 1 Blood Drop stack every time she uses her combat skill, and loses 1 stack every 8 seconds.

Camilo : Anima Ladrón

Anima Ladron.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Performs a normal attack that deals 110% damage. Steals 10% of the enemy's Stat Atk and Armor for 10 secs upon hit.
Status Effect (On Self)
Anima Ladron Self Status Effect.png Anima Ladrón (10 seconds)

Steals enemy's Stat Atk and Armor

Status Effect (On Opponent)
Anima Ladron Opponent Status Effect.png Anima Ladrón (10 seconds)

For 10 secs, lower atk/armor by 10%

Cathy : Arteriotomy

Arteriotomy.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Performs a normal attack and inflicts 'Bleeding' on the enemy for 6 secs. If the enemy receives damage from direct attacks while 'Bleeding', the effect duration will be refreshed.
Status Effect (On Opponent)
Bleeding Status Effect.png Bleeding (8 seconds)

Takes 5 skill damage for every Move/Search for 6 secs. If damage is taken from a direct attack during Bleeding, the Bleeding time will be refreshed.

Celine : Sticky Bomb

Sticky Bomb.png Type: Combat
Cooldown: 30 seconds
Consume 1 charge with her next basic attack, which has a 50% chance to attach a 'Sticky Bomb' to her enemy that explodes when searching or moving 3 times within 10 seconds and deals 20dmg. Attaching a second Stick Bomb to the same enemy would explode instantly and do 35dmg.

Chiara : Judgment

Judgment.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Performs a normal attack that inflicts 'Judgment'. 'Judgements effect is based on the number of the enemy's 'Stigma' stacks. Judgement applies 'Shrine of Corruption' to the current area upon activation.
Status Effect (On Opponent)
Judgment Status Effect.png Judgment

Inflicts 3 * Judgement stacks extra damage when dealing 9 or higher damage to the enemy, and applies 'Shrine of Corruption' to the current area.

Chloe : Pulling Strings

Pulling Strings.jpg Type: Combat
Cooldown: 60 seconds

Opponent

Performs a normal attack that deals 110% damage, and grants herself 'Help!' for 5 secs.
Status Effect (On Self)
Help!.jpg Help! (5 seconds)

Chloe's total armor is enhanced by 20%. If the skill is used while the marionette is summoned, Chloe's total armor is enhanced by 40%.

Daniel : Scapegoat

Scapegoat.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Consumes 10 HP to perform a normal attack that deals 10+Level additional damage to the opponent. For opponents inflicted with Artistic Material, the effect doubles.

Echion : Venomous Tooth

Venomous Tooth.JPG Type: Combat
Cooldown: 70 seconds
Performs a normal attack and increases the weapon's Atk by 5% of the damage dealt for 12 secs.

Eleven : Donation

Donation.png Type: Combat
Cooldown: 50 seconds

Unable to use on wild animals

Performs a normal attack and copies 1 HP recovery item from the opponent's current inventory. The rarity of the copied food item depends on your current HP. (Cannot be used on another Eleven)

-50% HP or above: Food of 'Rare' rarity or lower rarity

-Below 50% HP: Food of 'Rare' rarity or higher rarity

Emma : CheerUP♥

CheerUP♥.png Type: Combat
Cooldown: 40 seconds
Performs a normal attack that deals additional skill damage equal to 20% of missing Stamina, and regains 20% of max Stamina.

Hart : Dissonance

Dissonance.png Type: Combat
Cooldown: 70 seconds

Unable to use on wild animals

Performs a normal attack that inflicts additional skill damage equal to 40% of the enemy's weapon Atk. Inflicts effect based on the state of the enemy's weapon.

Weapon damaged(-1): +3 dmg

Weapon damaged(-2): +6 dmg

Weapon defected: destroys the weapon.

HyunWoo : Dogfight

Dogfight.png Type: Combat
Cooldown: 10 seconds

Unable to use on wild animals

Performs a normal attack that deals 110% damage and gains an additional 50% Mastery. Dogfight cannot be used against the same opponent twice in a row.

Jan : Hot-blooded Combo

1519655649001.png Type: Combat
The combination attack will be attempted by consuming all the Hot-blood stacks gathered. Based on the number of stacks, basic attack will get an additional effect, and gain 7 seconds of duration time for Hot-blooded Will skill when targeting.

1 stack consumed: Skill damage +5

2 stacks consumed: Skill damage +9, Accuracy +5%

3 stacks consumed: Skill damage +20, Accuracy +10%, Opponent can't move for about 3 seconds

Status Effect (On Opponent)
Groggy Status Effect.png Groggy (3 seconds)

Unable to move to other areas

Jenny : Revenge Play

Revenge Play.png Type: Combat
Cooldown: 70 seconds

Unable to use on wild animals

Performs a normal attack that inflicts additional skill damage equal to 10% of the enemy's missing HP, and regains HP equal to 50% of the total damage dealt. (Only works on the enemy last attacked)

Johann : Sermon

Sermon.png Type: Combat
Cooldown: 0 seconds
Consume 5 Stamina and recovers 5 HP with the next basic attack.

Laura : Casing the Joint

CasingTheJoint.png Type: Combat
Cooldown: 30 seconds
On her next attack, Laura gets to see the content of the enemy's bag and her attack dmg is enhanced based on the grade of each item in the bag. Each item grants 1/2/3/4/5 bonus attack based on their grade. The bonus for Items made of gold or gems is doubled.

Lenox : Bluesnake

BlueSnake.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Performs a normal attack that inflicts 'Snake's Coil' on the enemy for 10 secs.
Status Effect (On Opponent)
Bluesnake Status Effect.png Snake's Coil (10 seconds)

For 10 secs, the enemy's total damage is reduced by 10%. Moving to another area inflicts 14 skill damage.

Leon : Human Torpedo

Human Torpedo.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that deals additional damage equal to (8 + 5% of Overall Atk). When this skill is used near sources of water, the cooldown time will be decreased by 50% and the damage bonus will double.

Luke : Cleaning Service

Cleaning Service.png Type: Combat
Cooldown: 40 seconds
Deliver a normal attack with 110% damage. Remove 1 buff from the target and apply 'Luke's Customer' for 10 minutes.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Customer (600 seconds)

When killed by Luke, grants Luke 1 permanent 'Contract Completion' stack.

Mai : Pattern Collection

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Performs a normal attack, gains 2 Pattern stacks, and regains 5% of max Stamina. Additionally, when 'Masterpiece' is activated, regains 5% of max HP.

Nadine : Bullseye

Hunting.png Type: Combat
Cooldown: 40 seconds
Delivers a normal attack which is enhanced by (110 + Hunting stacks)% and always hits.

Nathapon : Framing

Framing.png Type: Combat
Cooldown: 80 seconds
Performs a normal attack that inflicts 'Subject' effect for 10 secs.
Status Effect (On Opponent)
Subject Status Effect.png Subject (10 seconds)

Your Armor is reduced by (10 + Nathapon's Level*2). If your current area has been photographed by Nathapon, your Armor will be reduce by 10 additional points.

Nicky : Liver Blow

Liver Blow.png Type: Combat
Cooldown: 50 seconds
Performs a normal attack and earns 3 'Stunt Action' stacks. Inflicts 'Liver Break' effect on the opponent for 12 secs.

Rio : Release

Release.png Type: Combat
Cooldown: 50 seconds
Deliver a normal attack with (10+current accuracy)% dmg.

Rosalio : Clutch Hitter

Clutch Hitter.png Type: Combat
Cooldown: 90 seconds
Performs an attack with its crit rate increased by half of the missing HP.

Rozzi : Easy Shot

Easy Shot.png Type: Combat
Cooldown: 50 seconds
Delivers a normal attack which deals 5 additional damage. Gains additional weapon Mastery when killing an enemy with Easy Shot. (Wild Animal: 100%, Enemy: 400%, ranged weapons only)

Shoichi : Phony Deal

Phony Deal.png Type: Combat
Cooldown: 80 seconds

Unable to use on wild animals

Performs a normal attack that deals 10 additional skill damage and inflicts 'Phony Deal' for 9 secs.
Status Effect (On Opponent)
Phony Deal Status Effect.png Phony Deal (9 seconds)

Cannot gain Mastery in combat.

Silvia : Blitz

Blitz.png Type: Combat
Cooldown: 20 seconds
Performs a normal attack that deals 110% damage. This attack also consumes all Rush stacks each of which increases the attack's crit rate by 23%, but reduces crit dmg by -4%.

Tia : Paintwork

Paintwork.PNG Type: Combat
Cooldown: 60 seconds

Cannot be used on wild animals.

Performs a normal attack alongside with granting 3 turns of several Paints effects consecutively while dealing extra damage as following.

Yellow Paint: 3% of the opponent's current HP

Red Paint: 10% armor penetration

Blue Paint: 8% of the opponent's lost HP

William : Breaking Ball

Breaking Ball.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Activates different effects depending on William's current Stamina.

Change Up ( ~100) : Lands a normal attack and decreases by 15 the opponent's Stamina.

Fastball (101 ~ 150) : Lands a normal attack with +7 additional damage

Power Curve (151 ~ 200) : Lands a normal attack with +15% lifesteal

Hard Slider (201~) : Lands a basic attack with +15% armor penetration

Yuki : Uchi-Otoshi

Uchi-Otoshi.png Type: Combat
Cooldown: 60 seconds
Performs a normal attack that, upon hit, prevents the enemy from using Combat Skills for 8 secs. When Perfect Fit is active, inflicts an additional 10 skill damage.
Status Effect (On Opponent)
Noodly Fingers Status Effect.png Noodly Fingers (8 seconds)

Cannot use Combat Skills

Adela : Promotion

Promotion Icon.png Type: Field
After 1 sec of channeling, convers the equipped weapon to a random higher quality weapon of the same type. Promotion is only available for use after attacking 3/10/35/90 times, based on the equipped weapon's rarity (Attack count resets when the weapon is unequipped).

Adriana : Arson

Arson.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, engulfs the current area with 'Arson' and makes it a Fire Area for 20 seconds
Status Effect (On Area)
The area is on fire! Status Effect.png The area is on fire! (20 seconds)

Unable to Rest and takes skill damage equal to 3% of max HP for each Search. Adriana does not take Fire Area damage.

Alex : Stealth

Stealth.png Type: Field
Cooldown: 50 seconds
After 1 sec of channeling, 'Stealth' effect activates for 10 secs (canceled upon attacking an enemy)
Status Effect (On Self)
Stealth Status Effect.png Stealth (10 seconds)

The chances of being found decrease by 90%

Arda : NO Digging

NO Digging.png Type: Field
Cooldown: 70 seconds
After 1 secs of channeling, declares the current area as a 'NO Digging' area for 20 secs.
Status Effect (On Area)
NO Digging Status Effect.png NO Digging (20 seconds)

In a NO Digging area, Arda obtains 0.3 EXP upon finding items in the area. Other players' stamina cost on search increases by 3, and their chances of finding items decrease by 50%.

Aya : Justice

Justice.png Type: Field
Cooldown: 90 seconds
Removes one random debuff (if any) and recovers HP equal to the current number of stacks*7. (Up to 5 stacks)

Barbara : Turret Drone

Turret.png Type: Field
Cooldown: 15 seconds
Consumes any gun in possession to make a turret drone and sends it to an adjacent area to attack. Enemies in that area will receive damage equal to the consumed gun's Atk.

Bernice : Hunting Trap

Hunting trap.png Type: Field
Cooldown: 50 seconds
Crafts a Hunting Trap. When another player steps on this trap set up by Bernice, their location will be revealed to him for 30 secs on the map.

Bianca : Blood Transfusion

Blood Transfusion Icon.png Type: Field
Cooldown: 50 seconds
After channeling for 1 second, activate Blood Transfusion for 8 seconds. At its end, Blood Transfusion will heal Bianca for 70% of the damage she took while it was active. If Bianca gets 50+ healing, Blood Veil activates for the next 8 seconds.

Camilo : Duende

Duende.png Type: Field
Cooldown: 60 seconds
After 2 secs of channeling, activates 'Duende' for 18 seconds. (Max. 5 times, cannot be activated again while still in effect).
Status Effect (On Self)
Duende Status Effect.png Duende (18 seconds)

Randomly allocates 14 + (current level) stat points among Camilo's Stat Atk, Armor, HP, and Stamina.

Celine : Reshaping

Reshaping.png Type: Field
After channeling for 2 Secs, the equipped gun weapon is changed for a different gun weapon of the same grade. Weapons cannot be transformed twice into the same weapon. The cooldown of Reshaping depends on the gun weapon's grade. (30Secs/60Secs/120Secs/180Secs, Legendary grade excluded).

Celine benefits from different effects based on the number of successful Reshapings.

Chloe : Marionette

Marionette.jpg Type: Field
Cooldown: 60 seconds
After channeling for 1 sec, summons a marionette for 40 seconds, inflicting (4 + Lv) damage to a random enemy in the current area each time Chloe searches (5 times max).

The marionette cannot be found and stays in the area even when Chloe moves. The marionette disappears when Pulling Strings is activated.

Status Effect (On )
Attack!.jpg Attack!

The summoned marionette inflicts (4 + Lv) damage to a random enemy in the current area each time Chloe searches.

Echion : Call of Cadmus

Call of Cadmus.JPG Type: Field
Echion uses his exclusive weapon and can evolve it after conditions are met and channeling of his field skill completes (which takes 2 secs). His exclusive weapon cannot be removed nor changed. The conditions of weapon evolution are as follows:

Viper (Given at early game)

Death Adder (Lv7)

Black Mamba (Lv7)

Queen Death Adder (Level 14, evolved from Death Adder)

King Black Mamba (Level 14, evolved from Black Mamba)

Eleven : MUKBANG

MUKBANG.png Type: Field
Cooldown: 30 seconds
For about 10 secs, gains 'MUKBANG Time' effect. After the duration ends, falls into 'Stuffed' status for 5 secs.
Status Effect (On Self)
MUKBANG Time.png MUKBANG Time (10 seconds)

For each HP item consumed, max HP permanently increases by 3, and the cooldown for using HP items decreases by 2 secs.

Status Effect (On Self)
Stuffed.png Stuffed (5 seconds)

Stamina items are 50% less effective

Emma : Change★

Change★.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, switches current HP and Stamina ratios.

Eva : Vital Crash

Eva skill Vital Crash.png Type: Field
Cooldown: 60 seconds
For 20 secs, 'Vital Crash' effect will be activated.
Status Effect (On Self)
Eva skill Vital Crash.png Vital Crash (20 seconds)

Eva will receive 10% more damage, and earn 40% additional Mastery when she attacks.

Fiora : Contre-attaque

Contre Attaque.png Type: Field
Cooldown: 90 seconds
After 1 sec of channeling, 'Contre-attaque' activates for 12 secs.
Status Effect (On Self)
Contre-attaque Status Effect.png Contre-attaque (12 seconds)

Damage taken is reduced by 8%. When attacking, consumes 8 Stamina and deals skill damage equal to 8% of current Stamina.

Hart : Peace Maker

Peace Maker.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, declares the current area (except the Research Center) as a 'Peace Zone' for 20 seconds
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found

Hyejin : Omen

Omen.png Type: Field
Cooldown: 80 seconds
After 1 secs of channeling, inflicts 'Omen' for 20 secs on all enemies in the current area and adjacent areas, and deals 10 + (current level)*2 as skill damage to them.
Status Effect (On Opponent)
Omen Status Effect.png Omen (20 seconds)

Decreases the chances of finding EXP and corpses by 100%. Crit rate also drops by 100%.

Isol : Recollection

Recollection.png Type: Field
Cooldown: 30 seconds
For 15 secs, identifies the locations of the traps you set up in the current area to avoid stepping on them.
Status Effect (On Self)
Recollection Status Effect.png Recollection (10 seconds)

Avoid traps that you have set for 15 secs

Jan : Hot-blooded Will

Hot-blooded Will.png Type: Field
Cooldown: 60 seconds
For about 30 seconds, the cumulative damage received and applied on the opponent will allow Jan to gain 'Hot-blooded' stacks and activate additional effects. (The Hot-blooded stacks will disappear once the Hot-blooded Will activation time is finished.)
Status Effect (On Self)
Hot-blood Status Effect.png Hot-blood (30 seconds)

Receive the following effects based on the current number of stacks.

1 stack (cumulative damage above 120): Damage received -1

2 stacks (cumulative damage above 200): Damage received -2

3 stacks (cumulative damage above 300): Damage received -3

Johann : Consecration

Consecration.png Type: Field
Cooldown: 40 seconds
After channeling for 2 sec, offers one item from the bag as an offer for Consecration. Depending on the item, grant 'Father's Blessing' or 'Holy Spirit's Blessing' effect for 80sec. Based on the grade of the item that is offered, there is a (0.5%/1%/2%/5%/80%) chance that the equipped item corresponding to the same part/type is replaced with a higher grade random item. (If there is no higher grade item existing, the equipment is replaced with a random one of the same grade.)

JP : Infrared Vision

Infrared Vision.png Type: Field
Cooldown: 80 seconds
'Infrared Vision' can be activated for 18 secs.
Status Effect (On Self)
Infrared Vision Status Effect.png Infrared Vision (18 seconds)

For 18 secs, shows the number of players including JP in the current area, and gives an alert when other players enter the area. Also, reduces 30% chances of encountering enemies in all areas except Research Center.

Lenox : Fishing

Fishing.png Type: Field
Cooldown: 80 seconds
After 3 secs of channeling, reels in a fish, Turtle Shell, or Can. (Only usable near sources of water)

Li Dailin : Drunken Master

Drunken Master.png Type: Field
Consume 4 Drunken Master stacks and gain the power of the Drunken Master, allowing her to dodge an attack within the next 3 secs. Li Dailin gains 1 Drunken Master stack everytime she consumes alcohol. (4 stacks maximum. Gain 50% of the stacks back if she is not attacked)
Status Effect (On Self)
Drunken Master Status Effect.png Drunken Master (3 seconds)

Dodges when attacked. (Status Effect or debuff cannot be avoided)

Li Dailin : Lee Huazi

Lee Huazi.png Type: Field
Cooldown: 60 seconds
Receive 1 Sorghum Wine with her next basic attack which is enhanced by 110%. 20% chance to receive 3 Sorghum Wines.

Magnus : 1vs17

1vs17.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After 1 sec of channeling, inflicts 15+(Level*3) as skill damage to all enemies in the current area.

- Increases damage by (number of enemies hit - 1)*15% when hitting 2 or more enemies.

- Reduces cooldown time by (number of enemies hit - 1)*10 secs when hitting 2 or more enemies.

Mai : Haute Couture

Haute Conture.png Type: Field
Cooldown: 10 seconds
Improves the Armor value of her current clothes according to the current number of Pattern stacks. The enhancement value cannot exceed 50% of the clothes' original Armor value. 'Masterpiece' effect will activate when her equipped clothes gear is enhanced to its max value.
Status Effect (On Self)
Masterpiece.png Masterpiece

A masterpiece is born! Mai's equipped clothes armor has been enhanced to its maximum value. Additional effect will be activated when Mai uses Pattern Collection.

Nadine : Hunter's Sight

Hunter's Sight.png Type: Field
Cooldown: 15 seconds
Consumes 20 Stamina to identify the location of 1 wild animal (except Dr. Wickeline and Mr. Meiji). Gains a Hunting stack for each wild animal kill. Each stack permanently increases Stat Attack by 0.7.

Nathapon : Time Trail

Time Trail.png Type: Field
Cooldown: 60 seconds
After 2 secs of channeling, Nathapon sets up a camera in the current area and starts Time Trail (lasting 120 secs). After the filming finishes, Nathapon's first Search in that area will let him collect his camera, gain 4 EXP, and recover 15% of max HP/Stamina. (Up to 2 recharges. Cannot use the skill in the same area repeatedly.)

Nicky : Stunt Action

Stunt Action.png Type: Field
Accumulates 'Stunt Action' stacks for every successful Guard. It costs 4 stacks to activate 'Stunt Acting' effect for 20 secs. (Up to 6 stacks)

Rozzi : Distorted Malice

Malice Distortion.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After 1 secs of channeling, activates ‘Malice’ and inflicts ‘Unnerved’ on all enemies in the area for 30 secs. The strength of the effects depends on the number of inflicted enemies.
Status Effect (On Self)
Malice Status Effect.png Malice (30 seconds)

Malice Distortion effect reduces the chances to be found by (Number of enemies hit by this skill*12%)%.

Status Effect (On Opponent)
Unnerved Status Effect.png Unnerved (30 seconds)

Atk first decreases by 2, then further decreases by (number of enemies hit by Malice Distortion*6%).

Sissela : Unshackled

Unshackled.png Type: Field
Cooldown: 70 seconds

Unable to use on wild animals

After 3 secs of channeling, consumes 'Pain' stacks and deals to all survivors skill damage equal to (level * number of stacks). Up to 3stacks can be consumed.

Sua : Reading

Reading.png Type: Field
Cooldown: 10 seconds
Receives a special effect depending on the book being Read. Use Reading to change books.
Status Effect (On Self)
Odyssey Status Effect.png Odyssey

The chances to find items +10%, Finds 2 items upon first successful Search

Status Effect (On Self)
The Blue Bird Status Effect.png The Blue Bird

Stamina recovery +2 when Resting, Move costs no Stamina for 1 time

Status Effect (On Self)
Don Quixote Status Effect.png Don Quixote

The chances to find enemy +9%, Next attack delivers 12 skill damage

Tia : GO! Squirrel!

GO! Squirrel!.PNG Type: Field
For every time Tia searches an area, she receives Paint. After collecting 15 Paints, Tia can paint a picture of a squirrel and bring it to life. The squirrel will help Tia to search the items in the area to bring back one of Tia's desired item. (When Tia is attacked, the Paint stack number resets.

XiuKai : Feeling Hot!

Feeling Hot!.png Type: Field
Cooldown: 70 seconds
After 2 seconds of channeling, consumes 16% of current HP to activate 'Feeling Hot!' for 30 secs.
Status Effect (On Self)
Feeling Hot! Status Effect.png Feeling Hot! (30 seconds)

Consumes some HP to raise the equipped weapon's Atk based on the amount of the HP consumed. The bonus Atk decreases by 20% every time an attack hits.

Zahir : Eye of Azrael

Eye of Azrael.png Type: Field
Cooldown: 60 seconds
When used, marks the locations of all corpses on the map and gains the 'Eyes of the Heart' effect for 20 secs.
Status Effect (On Self)
Eye of the heart.PNG Eye of the Heart (20 seconds)

The chances of finding a corpse when searching are increased by 100%. The effect will disappear when the duration ends or when a corpse is found.

Aiden : Energy Burn

Energy Burn.png Type: Passive
Every 3rd attack, burn the Stamina of the enemy by 15% of Aiden's current Stamina. If Overload is activated, Aiden recovers health for half of the amount of the burnt Stamina.

Arda : Artifact Analysis

Artifact Analysis.png Type: Passive
Cooldown: 6 seconds
Deals 3 more skill damage for every piece of equipped gear that has better quality than the enemy's. Additional skill damage is doubled in the No Digging area.

Barbara : Body Modification

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara will be physically strengthened based on the consumed gun's rarity. (Atk/Armor +1/3/6/11/15)

Cathy : Speedy Recovery

Speedy Recovery.png Type: Passive
Recovers an additional 1.5 HP per sec while Resting. Reduces the time cost of First Aid by 10 secs.

Chiara : Stigma

Stigma.png Type: Passive
Performs a normal attack that inflicts 'Stigma' on the enemy for 6 secs (up to 11 stacks)
Status Effect (On Opponent)
Stigma Status Effect.png Stigma (6 seconds)

For 6 seconds, increases damage taken by the number of Stigma stacks

Daniel : Solitary Artist

Solitary Artist.png Type: Passive
At night, Daniel's 'Solitude' effect is activated. While 'Solitude' is activated, 'Artistic Material' will be inflicted on an opponent who attacks Daniel with a normal attack or a single target skill and reduces Daniel's HP to below 100. (traps excluded)
Status Effect (On Self)
Solitude.png Solitude

Stamina cost of Move decreases by 3. Daniel's Overall Atk is increased by 10%, but his Overall Armor is reduced by 10%

Status Effect (On Opponent)
Artistic Material.png Artistic Material (10 seconds)

For 10 seconds, your location is revealed to Daniel, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Eva : Kinesis

Eva skill Kinesis.png Type: Passive
Controls melee weapon remotely to target an enemy, and the equipped weapon will be recognized as Thrown Mastery. (Only applicable to melee weapons, no quantity limit. Cannot be used on ranged weapons)

Fiora : Weapon Polishing

Weapon polishing.png Type: Passive
When a Stab weapon is crafted, the weapon gets +2 atk bonus. (The additional attack can be reduced if the weapon gets damaged)
Status Effect (On Self)
Fiora's touch.PNG Fiora's Touch

Prevents weapon from breaking for 2 times.

Hyejin : Tit for Tat

Tit for Tat.png Type: Passive
Reflects 20% of the damage taken from every 3th attack to the enemy as skill damage. The effect doubles when the enemy is inflicted with 'Omen'. (traps excluded)

HyunWoo : Brawler

Brawler.png Type: Passive
Cooldown: 40 seconds
Next successful attack recovers (2 + current level) HP and Stamina.

Isol : Guerrilla Warfare

Guerilla Warfare.png Type: Passive
Setting a trap gains some Mastery for equipped weapon type and enhances your next trap based on its quality (1%/3%/5%/7%/9%). The effect can stack.

Jackie : Bloodfest

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals activates 'Bloodfest' effect for 35 secs.
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (35 seconds)

Gains 22 Stat Atk. The effect duration will be refreshed upon killing a new enemy.

Jenny : Play Dead

Play Dead.png Type: Passive
Cooldown: 540 seconds
Activates 'Play Dead' and regains 50 HP when taking a fatal attack (traps excluded). If Jenny succeeds with a kill, the cooldown will be reset.
Status Effect (On Self)
Play Dead Status Effect.png Play Dead (3 seconds)

For 3 secs, the chances to be found are 0%, and HP recovery from Revenge Play is increased by 100%. However, the Play Dead effect will be cancelled after performing attacks.

JP : Hacking

Hacking.png Type: Passive
Always succeeds when Hacking

Leon : Rapacious Collecting

Rapacious Collecting.png Type: Passive
Cooldown: 40 seconds
Every 40 secs, always find 3 items on a successful item search

Luke : Silent Cleaner

Silent Cleaner.png Type: Passive
Cooldown: 30 seconds
Consume 1 stack for each attack, and receive the following effects stated below. Consuming all stacks will cause these effects to be disabled for 30 secs. (total 8 stacks)

-During fights, noises will have a -10% chance of occurring.

-Using gun weapons with above Epic grade will silence the gunshot sounds.

Magnus : Tough Body

Tough Body.png Type: Passive
When landing the 1vs17 skill on 2 or more survivors, Magnus's Armor will permanently increase by 5.

Rio : Anchor Point

Anchor Point.png Type: Passive
Rio cannot crit, but she gets bonus Accuracy based on her level (see below). If her Accuracy exceeds 100%, then her armor piercing increases by half of her surplus Accuracy.

Level 1-5 : 11%

Level 6-11 : 15%

Level 12-18 : 18%

Rosalio : Home Run

Homerun.png Type: Passive
Crits deal 180% damage.

Shoichi : No Mercy

No Mercy.png Type: Passive
Crits deal only 125% damage, but every 5th attack will always be a crit.

Silvia : Rush

Rush.png Type: Passive
Gains a 'Rush' stack that lasts for 40 secs when moving to another area, up to 3 stacks.
Status Effect (On Self)
Rush Status Effect.png Rush (40 seconds)

2 Stacks: Stamina cost of Move -1

3 Stacks: Stamina cost of Move -1 / Search -1

The effect duration will be refreshed upon each Search, if one of the following is equipped: Maverick Runner, Boots of Hermes

Sissela : Agony-Bearer

Agony- Bearer.png Type: Passive
When taking damage from another survivor, gains a 'Pain' stack (up to 7). The stacks last for 40 secs.
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (40 seconds)

Upon taking new damage, recovers 2% of max HP for each stack.

Sua : Pabulum

Pendulum.png Type: Passive
Recovers 11 HP after Reading for 4 times

William : Inning Eater

Inning Eater.png Type: Passive
Recovers 7 Stamina upon every 9th Move/Search

XiuKai : Gourmand

Cooking.png Type: Passive
Food restores 15% more Health and Stamina

Yuki : Perfect Fit

Perfect Fit.png Type: Passive
Total Atk and Armor increase by 8% when current HP is above 80%.

Zahir : Damnation

Damnation.png Type: Passive
Cooldown: 7 seconds
Performs a normal attack that inflicts additional skill damage equal to enemy player kills *4 + enemy animal kills *1- Additional skill damage cannot exceeds 15.

The following skills have different effects in Team Mode than in Classic Mode. Skills are listed alphabetically by character name.

Adela : Check (Team Match)

Check.png Type: Combat
Cooldown: 100 seconds
Performs a normal attack that deals additional skill damage equal to 5% of the enemy's current HP, and gains 3 additional Promotion stack. If this skill decreases enemy's HP to below 40%, its cooldown time will be reduced by 100%.


Alex : Desperate Throw (Team Match)

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Always Hits

Cannot Crit

Throws your equipped non-Thrown weapon, inflicting normal damage + (5 / 10 / 20 / 30 / 40) skill damage based on the weapon's quality.(The Thrown weapon disappears with a 50% chance)


Barbara : Turret Drone (Team Match)

Turret.png Type: Field
Cooldown: 15 seconds
Reassemble any gun in possession into a turret drone, and send the turret drone to an adjacent area to attack. The enemies in that area will receive 50% dmg of the reassembled gun’s atk dmg.


Barbara : Body Modification (Team Match)

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara will be physically strengthened based on the consumed gun’s rarity. (Atk/Armor +1/3/5/7/9)


Bernice : Hunting Trap (Team Match)

Hunting trap.png Type: Field
Cooldown: 50 seconds
For 15 secs, deals 20 additional damage when attacking an animal.
Status Effect (On Self)
Initiate Hunt.png Initiate Hunt (15 seconds)

Each attack on a wild animal deals 20 additional damage.

Daniel : Solitary Artist (Team Match)

Solitary Artist.png Type: Passive
For each opponent with a killer marker, Daniel's 'Solitude (Team Match)' effect activates for 120 seconds. When 'Solitude (Team Match)' is activated, 'Artistic Material' will be inflicted on the opponent after who attacks Daniel with a normal attack or a single target skill and reduces Daniel's HP to below 70.
Status Effect (On Self)
Solitude.png Solitude

Stamina cost of Move decreases by 1. Daniel's Overall Atk is increased by 10%, but his Overall Armor is reduced by 10%

Status Effect (On Opponent)
Artistic Material.png Artistic Material (20 seconds)

For 20 secs, your location is revealed to Daniel, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Eleven : On Air (Team Match)

On air - eleven.PNG Type: Field
Cooldown: 60 seconds
When used, recovers the HP of allies in the same area by (30 + On Air stacks).


Eleven : Subscribe (Team Match)

Subscribe - eleven.PNG Type: Combat
Cooldown: 10 seconds
Eleven deals damage equal to about 90% of her Stat Atk, and earns a certain number of On Air stacks depending on her current HP. (Up to 100 stacks)

- Above 50% max HP: Earns 3 On Air stacks - Below 50% max HP: Earns 1 On Air stacks


Fiora : Weapon Polishing (Team Match)

Weapon polishing.png Type: Passive
For every 5th attack dealt to an enemy player, the equipped weapon's Atk increases by 1. (Enhancement from Weapon Polishing resets upon death)


Hart : Peace Maker (Team Match)

Peace Maker.png Type: Field
Cooldown: 90 seconds
After 2 secs of channeling, declares the current area as a Peace Zone for 20 secs (5 secs if it is the final area).
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found

Hart : Dissonance (Team Match)

Dissonance.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Performs a normal attack that has a 50% chance to decrease the enemy's weapon Atk by 5.


Isol : Guerrilla Warfare (Team Match)

Guerilla Warfare.png Type: Passive
Negates the Dodging Stance's debuff of lower chances of finding enemies. Grants 20% more Mastery for each attack successfully landed.


Isol : Pitfall (Team Match)

Recollection.png Type: Field
Cooldown: 30 seconds
Inflict 'Pitfall' effect on a random surviving enemy player who is in the same area as you.
Status Effect (On Opponent)
Pitfall Status Effect.png Pitfall (5 seconds)

For 5 secs, unable to move to other areas and engage in combat.

Jackie : Bloodfest (Team Match)

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals will activate 'Bbloodfest' effect for 15 secs
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (15 seconds)

Gains 22 Stat Attack. The effect duration will be refreshed upon killing a new enemy

JP : Hacking (Team Match)

Hacking.png Type: Passive
Cooldown: 180 seconds
When attempting Hacking, one of the following consequences will occur based on the probabilities alongside.

All enemies players die: 5%

1 random enemy player dies: 75%

Hacking fails and JP dies: 20%


JP : Infrared Vision (Team Match)

Infrared Vision.png Type: Field
Cooldown: 60 seconds
All opponents’ locations are revealed to allies when used.


Lenox : Fishing (Team Match)

Fishing.png Type: Field
Cooldown: 120 seconds
After 3 secs of channeling, reels in 1 HP recovery item with an Uncommon rarity. (Only usable near sources of water)


Luke : Cleaning Service (Team Match)

Cleaning Service.png Type: Combat
Cooldown: 60 seconds
Deliver a normal attack with 110% damage. Remove 1 buff from the target, and apply 'Luke's Pursuit' for 60 seconds.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Pursuit (20 seconds)

For 20 secs after resurrection, your location is marked on the map of the Luke that killed you.

Mai : Pattern Collection (Team Match)

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Performs a normal attack, gains 7 Pattern stacks, and regains 5% of max Stamina. Additionally, when 'Masterpiece' is activated, regains 5% of max HP.


Nadine : Hunter's Sight (Team Match)

Hunter's Sight.png Type: Field
Cooldown: 20 seconds
Consumes 20 Stamina to mark the locations of all wild animals that are still alive. Gains a Hunting stack for each wild animal kill. Each stack increases self Atk by 2.


Nadine : Bullseye (Team Match)

Hunting.png Type: Combat
Cooldown: 40 seconds
Delivers a normal attack which is enhanced by (120 + Hunting stacks)% and always hits.


Nathapon : Time Trail (Team Match)

Time Trail.png Type: Field
Cooldown: 30 seconds
After 2 secs of channeling, Nathapon sets up a camera in the current area and starts Time Trail (for 60 secs). After the filming finishes, Nathapon's first Search in that area will let him collect his camera, gain 4 EXP, and recover 15% of max HP. (Up to 2 recharges. Cannot use the skill in the same area repeatedly.)


Sissela : Agony-Bearer (Team Match)

Agony- Bearer.png Type: Passive
When taking damage from another survivor, gains a 'Pain' stack (up to 7). The stacks last for 30 secs.
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (30 seconds)

Upon taking new damage, recovers 2% of max HP for each stack.

William : Relief Pitcher (Team Match)

Inning Eater.png Type: Passive
'Relief Pitcher' effect will activate for 10 secs when an Area Restriction happens.
Status Effect (On Self)
Inning Eater.png Relief Pitcher (10 seconds)

Your Stat Atk increases by (Level+5)*1.1

Zahir : Eye of Azrael (Team Match)

Eye of Azrael.png Type: Field
Cooldown: 20 seconds
Marks on the map the location of the surviving enemy designated as a 'killer'.


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